|Influences||games from 80's|
|Released||2016 May 22 (Armorgames)|
|Updated||2016 Oct 06 (GameJolt)|
|Licensing||Closed Source, Freeware|
|Interface||2d Pixel art, Mouse, Keyboard,|
|Game Length||2-4 hours to clear the game|
|Official site of Dungeon Screener|
A game by FoumartGames
Developed by Noncho Savov
Music by Niilo Takalainen
Technology: Flash, requires at least flash player 11.3; Filesize: 9MB; Last stable game version: 1.12, released in GameJolt;
Dungeon Crawler with RogueLike and RPG elements. Features extremely fast tactical battles and highly competitive online hi-score system with statistics!
Descend into the Underground to find and engage the Dungeon Lord in the most "brutal" boss fight! Lead a Knight, Ranger, Cleric and Wizard into the depths of a tough and crowded randomly-generated network of dark caves, deep chasms and dangerous dungeons, but beware! There are no potions in this RPG, however there is plenty of beer to drink at the tavern. Cheers!
Mouse or Touch Controls
Point-Tap-Click to Walk-Take-Attack in the desired location.
Point-Tap-Click on any unit in your party to Activate/Deactivate abilities or Cast spells.
Arrow keys, Num-pad
[QWE-ASD-ZXC] - left handed player,
[IOP-KL:-<>?] - right handed player
[K, 1, 7] Knight defend,
[J, 2, 8] Ranger aim,
[N, 3, 9] Wizard prepare to cast spell,
[H, 4, 0] Cleric Heal / Protect instantly,
[SPACE, ENTER, B] take item, enter tavern
[O] Hi-Score, [G] Settings, [R] Cards, [V] View Info,
[5, -] Sound, [6, =] Music, [~] Quit, [Y] Yes, [N] No, [F] Fullscreen, [Esc] Cancel
- Knight (Fighter) - uses shields to blocks melee attacks; increases critical hit chance percentage with levels;
- Ranger (Archer) - aims at enemies from distance; dodges enemy ranged attacks; increases critical and dodge percentage with levels;
- Wizard (Spell Caster) - harms entire enemy party with powerful magic;
- Cleric (Healer) - heal (or revive) damaged allies; can protect the party with spells;
When you target archers and spell-casters in the enemy party, you must first break through that party's defense - usually a tough melee unit that protects the others (the closest one). Use your archer shooting ability and your wizard's magic to strike regardless any enemy defense. In the same logic your Knight is the damage buffer of your party, because he can block up to three melee attacks, while enemy archers prefer to shot at your other units.
Leaderboards and Cards
There is a highly competitive and complex Hi-Score system, supported by statistics and over 52 Cards to collect (working like Achievements/Medals). Depending on the Game Mode, your score could be reduced if you revive fallen allies, but there is a special rule (Insane Mode) for the hardcore players! For reference the most difficult Card to be obtained is when you clear the game without using Resurrection at all. Enjoy!
Screens from v.1.0