Difference between revisions of "Dungeonlike"

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m (Updating update date. Nuff said.)
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|influences = [[Dwarf Fortress]], [[ToME]], [[Elona]], [[Diablo]], Elder Scrolls
|influences = [[Dwarf Fortress]], [[ToME]], [[Elona]], [[Diablo]], Elder Scrolls
|released = 4 June 2017
|released = 4 June 2017
|updated = 23 October 2017
|updated = 17 April 2018
|licensing = Closed Source
|licensing = Closed Source
|language = [[C#]]
|language = [[C#]]

Revision as of 19:54, 17 April 2018

Dungeonlike
Alpha Project
Developer Sheriour
Theme Fantasy
Influences Dwarf Fortress, ToME, Elona, Diablo, Elder Scrolls
Released 4 June 2017
Updated 17 April 2018
Licensing Closed Source
P. Language C#
Platforms Windows
Interface Keyboard
Game Length Medium
Official site of Dungeonlike


Dungeonlike is a traditional roguelike dungeon crawler. Turn based, with tile graphics, randomisation, and a ton of character customisation, as well as an advanced health and ability system.

Your task is to slay Durgaz, the chief of Orcs who resides at the bottom of a 10-level underground fortress. At least, that is the official agenda. In reality, your task is to turn this dungeon into a gallery of orcish guts and remains.

Features

  • Randomised dungeon levels.
  • Randomised enemy equipment.
  • Open world, although it's still quite small and empty at this stage.
  • 6 races to choose from.
  • Over 40 attacks and spells to end your foes.
  • Over 70 items to utilise.
  • Over 30 randomly applied enchants which can further empower your items.
  • Slash & Stab! Weapons often provide more than one way of slamming them against those who get in your way.
  • Health and inventory system fully based on body parts. Cut off their legs, then crush their skulls!
  • Design your own versions of spells and techniques. Tame the magic, master the steel!
  • Discover hidden rooms with treasure.
  • Full built-in wiki, aka. Dungeonpedia.

Future Goals

  • More enemy types, to take advantage of the health system.
  • Stealth, sneaking, surprise attacks (nearly done, but not a priority).
  • Music.
  • Expansion of the open world. Current map size covers about 10% of the world I want to create, but it will take a while for me to get all the features out there and increase the map size. I plan on expanding this bit by bit as time goes.

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