Difference between revisions of "Dungeonmans"

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{{game-beta| name = Dungeonmans
{{game-stable| name = Dungeonmans
|developer = Team Dungeonmans
|developer = Adventurepro Games LLC
|theme = Crush Monsters, Get Loots
|theme = Crush Monsters, Get Loots
|influences = Iron Heroes, Crawl, Knights of the Dinner Table, Hawk the Slayer
|influences = Iron Heroes, ToME, Crawl, Knights of the Dinner Table, Hawk the Slayer, Hackmaster, Elona
|released = Apr 15, 2010
|released = 15 Apr 2010
|updated = May 10, 2010 (Alpha 4)
|relver = alpha
|updated = December 20 2021 (1.10g8)
|updver = 1.10g8
|licensing =  
|licensing =  
|language =  
|language = [[C_Sharp]]
|platforms = PC
|platforms = PC
|interface = Graphical
|interface = Graphical
|length =
|length =  
|site = http://www.dungeonmans.com
|site = http://store.steampowered.com/app/288120/Dungeonmans/
}}
}}


Dungeonmans is a graphical roguelike with a strong focus on action, tactical movement and monster crushing. While the game's official release is Alpha 4, it meets Roguebasin's standards for a Beta as it is fun and playable assuming you can handle some rough corners.
[[File:Dungeonmans1.jpg|thumb]]
[[File:Dungeonmans2.jpg|thumb]]
[[File:Dungeonmans3.jpg|thumb]]


== Dungeonmans Gameplay ==
Dungeonmans: The Heroic Adventure Roguelike! Set out to explore a vast continent with dark dungeons and ancient ruins, meet your foes on the field of battle, and snatch up all the loot you can carry along the way. Build up your Dungeonmans Academy, a persistent bastion of knowledge that serves as your home base! As the Academy grows, graduates gain more power, and fallen Dungeonmens can pass their wisdom and experience on to future graduates. Fight fierce monsters in tactical combat where position and clever use of powers matter! Build your hero any way you like: choose powers from any number of mastery trees and design the champion you want. Spellcasters in plate mail? Dual-wielding archers? The choice is yours. High adventure, dangerous combat, incredible treasure, and a sense of humor. Welcome to Dungeonmans.


Currently Dungeonmans allows you to pick from three working character classes and a number of background traits to define your adventurer. The overworld is randomly generated, but there's always a town nearby and the town always has some degree of monster problem. There are shops from which to buy things, books to read, quests to pick up, and town guards to push around. When you are ready you can head off to the nearby Dungeon to get to crushing.
= History =
== Kickstarter and the Summer Preview 2013 ==


Each time your hero levels up you earn a point to be put in one of the many Masteries the game offers. The mastery paths offer stat bonuses and new abilities in varying specialites. These powers often involve area attacks and fast movement, things which are traditionally limited to casters in most roguelikes. There are three classes in Dungeonmans, and while your character begins focused on his profession it isn't long before you can blend a lot of interesting powers to defeat the game's tougher challenges down at the bottom of the dungeon.
In July 2013, Dungeonmans was the source of a successful Kickstarter campaign that raised about $43,000 for the project. [https://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike] A special Summer Preview build of Dungeonmans was available to the public. This build represented the work done to Dungeonmans since the original 2010 Alpha release. Full-time development picked up for Dungeonmans in the middle of 2012. The game was already fully playable and contained a start-to-finish arc that spanned many hours of play.


Dungeonmans has a bevy of magical weapons and armor, mysterious potions, and cunning traps that involve actual moving hazards such as waves of flame or boulders chasing you down the hallway. Clever positioning and power use can help you use these traps against the monsters in the game.
== Early Access ==
Dungeonmans was available on Steam via Early Access. The full release happened on December 2014.


== Dungeonmans Theme ==
= Gameplay =
The core of Dungeonmans is dungeon exploration and monster crushing. Over a large procedurally generated world players venture out to find dungeons, ruins, temples, and other places worth exploring. Combat is turn-based and tactical, and all heroes have access to a multitude of Skills that encourage smart positioning and constant movement. Even melee fighters are given these types of powers, with sashes, area effects, sweeps, and cones used to corral enemies and crush them down.


Dungeonmans has a focus on lighthearted setting with a bit of tongue-in-cheek humor. The gameplay is serious, the game ''world'' is not. Accessibility is also a primary goal for the game. The roguelike genre is full of fantastic games that are deemed unapproachable by people who are afraid of ascii graphics and complex command schemes. Dungeonmans has a gentler learning curve than most roguelikes while still holding true to the virtues of permadeath and a dangerous, unpredictable dungeon.
New heroes in Dungeonmans pick from a variety of Masteries available to them. They can begin with a core set, conveniently grouped into classes such as Figthermans and Rangermans, or they can choose entirely a la carte and build the hero they like. From the beginning onward, players are free to spend advancement points as they choose, and aren't tied down to a single class.


== Some Media ==
== The Dungeonmans Academy ==  


http://www.dungeonmans.com/images/oldscreens/smaller/monster_ravesm.PNG
A core part of the Dungeonmans adventure is the Academy. New heroes begin at this Academy, an ever-growing bastion of learning and knowledge. As heroes adventure across the land, they'll find various artifacts, discoveries, and pieces of lost knowledge they can return to the Academy in order to make it better. Academy upgrades give some rewards to the current hero, as well as larger benefits to future heroes, such as the ability to begin with some of the world's consumables pre-identified, or have a boost to their starting stats. With the unfortunate passing of each Dungeonmans, the Academy Graveyard grows, but hopefully so too does the power and knowledge of the institution.


There's lots of screens at the game's website, http://www.dungeonmans.com
= Theme =


http://www.youtube.com/watch?v=9QTUF5CnzWA The official trailer for Dungeonmans Alpha 3
Dungeonmans has a focus on a lighthearted setting with a bit of tongue-in-cheek humor. The gameplay is serious, the game world is not. Accessibility is also a primary goal for the game. The roguelike genre is full of fantastic games that are deemed unapproachable by people who are afraid of ASCII graphics and complex command schemes. Dungeonmans has a gentler learning curve than most roguelikes while still holding true to the virtues of permadeath and a dangerous, unpredictable dungeon.


http://www.youtube.com/watch?v=MCPgo0ImrBE An example of Sword Style attacks in action.
= Links =
* Website: [http://www.dungeonmans.com]
* Twitter [http://www.twitter.com/dungeonmans]
* Twitch [http://www.twitch.tv/playdungeonmans/].


http://www.youtube.com/watch?v=kqL4G7nV4mc Overworld Generation using a modified Voronoi diagram. You can see an example of this in Alpha 4, though it is still currently just a test bed.
[[Category:Commercial games]]

Latest revision as of 13:39, 29 September 2022

dmans_logo_600_alpha.png

Dungeonmans
Stable game
Developer Adventurepro Games LLC
Theme Crush Monsters, Get Loots
Influences Iron Heroes, ToME, Crawl, Knights of the Dinner Table, Hawk the Slayer, Hackmaster, Elona
Released 15 Apr 2010 (alpha)
Updated December 20 2021 (1.10g8) (1.10g8)
Licensing
P. Language C_Sharp
Platforms PC
Interface Graphical
Game Length
Official site of Dungeonmans


Dungeonmans1.jpg
Dungeonmans2.jpg
Dungeonmans3.jpg

Dungeonmans: The Heroic Adventure Roguelike! Set out to explore a vast continent with dark dungeons and ancient ruins, meet your foes on the field of battle, and snatch up all the loot you can carry along the way. Build up your Dungeonmans Academy, a persistent bastion of knowledge that serves as your home base! As the Academy grows, graduates gain more power, and fallen Dungeonmens can pass their wisdom and experience on to future graduates. Fight fierce monsters in tactical combat where position and clever use of powers matter! Build your hero any way you like: choose powers from any number of mastery trees and design the champion you want. Spellcasters in plate mail? Dual-wielding archers? The choice is yours. High adventure, dangerous combat, incredible treasure, and a sense of humor. Welcome to Dungeonmans.

History

Kickstarter and the Summer Preview 2013

In July 2013, Dungeonmans was the source of a successful Kickstarter campaign that raised about $43,000 for the project. [1] A special Summer Preview build of Dungeonmans was available to the public. This build represented the work done to Dungeonmans since the original 2010 Alpha release. Full-time development picked up for Dungeonmans in the middle of 2012. The game was already fully playable and contained a start-to-finish arc that spanned many hours of play.

Early Access

Dungeonmans was available on Steam via Early Access. The full release happened on December 2014.

Gameplay

The core of Dungeonmans is dungeon exploration and monster crushing. Over a large procedurally generated world players venture out to find dungeons, ruins, temples, and other places worth exploring. Combat is turn-based and tactical, and all heroes have access to a multitude of Skills that encourage smart positioning and constant movement. Even melee fighters are given these types of powers, with sashes, area effects, sweeps, and cones used to corral enemies and crush them down.

New heroes in Dungeonmans pick from a variety of Masteries available to them. They can begin with a core set, conveniently grouped into classes such as Figthermans and Rangermans, or they can choose entirely a la carte and build the hero they like. From the beginning onward, players are free to spend advancement points as they choose, and aren't tied down to a single class.

The Dungeonmans Academy

A core part of the Dungeonmans adventure is the Academy. New heroes begin at this Academy, an ever-growing bastion of learning and knowledge. As heroes adventure across the land, they'll find various artifacts, discoveries, and pieces of lost knowledge they can return to the Academy in order to make it better. Academy upgrades give some rewards to the current hero, as well as larger benefits to future heroes, such as the ability to begin with some of the world's consumables pre-identified, or have a boost to their starting stats. With the unfortunate passing of each Dungeonmans, the Academy Graveyard grows, but hopefully so too does the power and knowledge of the institution.

Theme

Dungeonmans has a focus on a lighthearted setting with a bit of tongue-in-cheek humor. The gameplay is serious, the game world is not. Accessibility is also a primary goal for the game. The roguelike genre is full of fantastic games that are deemed unapproachable by people who are afraid of ASCII graphics and complex command schemes. Dungeonmans has a gentler learning curve than most roguelikes while still holding true to the virtues of permadeath and a dangerous, unpredictable dungeon.

Links