http://roguebasin.com/index.php?title=Dungeons_and_Dragons&feed=atom&action=historyDungeons and Dragons - Revision history2024-03-29T08:56:57ZRevision history for this page on the wikiMediaWiki 1.36.0http://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45604&oldid=prevDarwin: /* Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes */2017-06-13T05:36:55Z<p><span dir="auto"><span class="autocomment">Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>OD&D through AD&D2 had other core, hybrid, variant, and other classes (also on Wikipedia [https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_&_Dragons_classes List of alternative Dungeons & Dragons classes] ), described in obscure books, books set in worlds, and official and quasi-official magazine articles. Before AD&D2, OD&D introduced, in extra books, Thieves, Paladins, Assassins, Monks, Druids, Rangers, Illusionists, Bards, Dervishes, Dwarf-Clerics, Halfling Masters, tens of monsters/humanoids sometimes with core class abilities, Shamans, Foresters, Rakes, Wiccas. AD&D2 may have had 100+ optional classes, some of which were their own classes, and others which were "kit classes" of an altered core class. AD&D 1st or 2nd ed. <i>Legends & Lore</i> core rulebook introduced the Ascetic and Pious Knight. AD&D2 core classes include Chronomancers, tens of sages & specialists, other skill-based & magician classes, Barbarian Fighters, specialist Druids, Psionicists, various world-based (historical Earth, and fantasy) classes, and hundreds of "kit classes". Abundance of classes became the norm for officially numbered D&D 3rd ed. and later.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>OD&D through AD&D2 had other core, hybrid, variant, and other classes (also on Wikipedia [https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_&_Dragons_classes List of alternative Dungeons & Dragons classes] ), described in obscure books, books set in worlds, and official and quasi-official magazine articles. Before AD&D2, OD&D introduced, in extra books, Thieves, Paladins, Assassins, Monks, Druids, Rangers, Illusionists, Bards, Dervishes, Dwarf-Clerics, Halfling Masters, tens of monsters/humanoids sometimes with core class abilities, Shamans, Foresters, Rakes, Wiccas<ins style="font-weight: bold; text-decoration: none;">, and, for characters that got to the highest level and completed quest for immortality, the Immortal class (AD&D1 had "divine ascension" but then you stopped playing the character</ins>.<ins style="font-weight: bold; text-decoration: none;">) </ins>AD&D2 may have had 100+ optional classes, some of which were their own classes, and others which were "kit classes" of an altered core class. AD&D 1st or 2nd ed. <i>Legends & Lore</i> core rulebook introduced the Ascetic and Pious Knight. AD&D2 core classes include Chronomancers, tens of sages & specialists, other skill-based & magician classes, Barbarian Fighters, specialist Druids, Psionicists, various world-based (historical Earth, and fantasy) classes, and hundreds of "kit classes". Abundance of classes became the norm for officially numbered D&D 3rd ed. and later.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td></tr>
</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45603&oldid=prevDarwin: /* Classes Overview */2017-06-13T05:35:11Z<p><span dir="auto"><span class="autocomment">Classes Overview</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All characters in the current version of D&D are required to take [[level]]s in [[class]]es, each class defines numerous intrinsics of a characters, such as attacks, hit point gain, spell-casting ability (or lack thereof), etc. In older versions, a character simply had a class (or was dual-classed, or non-humans were multi-classed) and advanced in levels with characters very rarely changing their class.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All characters in the current version of D&D are required to take [[level]]s in [[class]]es, each class defines numerous intrinsics of a characters, such as attacks, hit point gain, spell-casting ability (or lack thereof), etc. In older versions, a character simply had a class (or was dual-classed, or non-humans were multi-classed) and advanced in levels with characters very rarely changing their class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>D&D from 3rd edition on (actually 6th distinct edition excluding AD&D, but 3rd named edition, and successor to [[Advanced Dungeons and Dragons]], AD&D, 2nd ed., AD&D2) itself sorts classes into two groups: '<del style="font-weight: bold; text-decoration: none;">Base</del>' <del style="font-weight: bold; text-decoration: none;">Classes </del>and '<del style="font-weight: bold; text-decoration: none;">Prestige</del>' Classes (PrC).<br>The following categories are intended more for the sake of study than having anything to do with how D&D choses to refer to them.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>D&D from 3rd edition on (actually 6th distinct edition excluding AD&D, but 3rd named edition, and successor to [[Advanced Dungeons and Dragons]], AD&D, 2nd ed., AD&D2) itself sorts classes into two groups: '<ins style="font-weight: bold; text-decoration: none;">base</ins>' <ins style="font-weight: bold; text-decoration: none;">classes </ins>and '<ins style="font-weight: bold; text-decoration: none;">prestige</ins>' Classes (PrC).<br>The following categories are intended more for the sake of study than having anything to do with how D&D choses to refer to them.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The ''Core Four'' ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The ''Core Four'' ===</div></td></tr>
</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45602&oldid=prevDarwin: /* Arcane and Divine magic */2017-06-13T05:34:34Z<p><span dir="auto"><span class="autocomment">Arcane and Divine magic</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Arcane and Divine magic ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Arcane and Divine magic ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Magic in D&D is divided into two groups: <del style="font-weight: bold; text-decoration: none;">Arcane </del>and <del style="font-weight: bold; text-decoration: none;">Divine</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Magic in D&D is divided into two groups: <ins style="font-weight: bold; text-decoration: none;">arcane </ins>and <ins style="font-weight: bold; text-decoration: none;">divine</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Arcane magic is what one generally thinks of when thinking of wizards, magic that is the result of the caster's skill and knowledge. Arcanists enjoy the freedom to use their magic as they see fit, but can only cast spells they have scribed into their spellbook (perhaps until later editions). They also tend to be hampered by armor, since it restricts their movement.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Arcane magic is what one generally thinks of when thinking of wizards, magic that is the result of the caster's skill and knowledge. Arcanists enjoy the freedom to use their magic as they see fit, but can only cast spells they have scribed into their spellbook (perhaps until later editions). They also tend to be hampered by armor, since it restricts their movement.</div></td></tr>
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</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45601&oldid=prevDarwin: /* Magic in Dungeons & Dragons */2017-06-13T05:34:08Z<p><span dir="auto"><span class="autocomment">Magic in Dungeons & Dragons</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Whereas most games systems opt to use [[mana]]-based spell-casting systems where one selects spells at the time of casting, paying for the spell-casting with points of "mana", D&D originally used a slot-based system, but has specialist classes in AD&D (which arguably later edition magicians would be grouped under) and spell points in AD&D2.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Whereas most games systems opt to use [[mana]]-based spell-casting systems where one selects spells at the time of casting, paying for the spell-casting with points of "mana", D&D originally used a slot-based system, but has specialist classes in AD&D (which arguably later edition magicians would be grouped under) and spell points in AD&D2 <ins style="font-weight: bold; text-decoration: none;">later optional core rule books</ins>.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Essentially, the character is granted a number of "slots," each slot can be used to cast a spell of only a specific level. As a character gains experience they are granted additional slots but also access to higher level slots (and thus, higher level spells).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Essentially, the character is granted a number of "slots," each slot can be used to cast a spell of only a specific level. As a character gains experience they are granted additional slots but also access to higher level slots (and thus, higher level spells).</div></td></tr>
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</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45600&oldid=prevDarwin: /* Magic in Dungeons & Dragons */2017-06-13T05:33:31Z<p><span dir="auto"><span class="autocomment">Magic in Dungeons & Dragons</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Whereas most games systems opt to use [[mana]]-based spell-casting systems where one selects spells at the time of casting, paying for the spell-casting with points of "mana", D&D originally used a slot-based system, but has specialist classes in <del style="font-weight: bold; text-decoration: none;">Ad</del>&D (which arguably later edition magicians would be grouped under) and spell points in AD&D2.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Whereas most games systems opt to use [[mana]]-based spell-casting systems where one selects spells at the time of casting, paying for the spell-casting with points of "mana", D&D originally used a slot-based system, but has specialist classes in <ins style="font-weight: bold; text-decoration: none;">AD</ins>&D (which arguably later edition magicians would be grouped under) and spell points in AD&D2.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Essentially, the character is granted a number of "slots," each slot can be used to cast a spell of only a specific level. As a character gains experience they are granted additional slots but also access to higher level slots (and thus, higher level spells).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Essentially, the character is granted a number of "slots," each slot can be used to cast a spell of only a specific level. As a character gains experience they are granted additional slots but also access to higher level slots (and thus, higher level spells).</div></td></tr>
</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45599&oldid=prevDarwin: /* Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes */ corrections2017-06-13T05:33:09Z<p><span dir="auto"><span class="autocomment">Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes: </span> corrections</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:33, 13 June 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>OD&D through AD&D2 had other core, hybrid, variant, and other classes (also on Wikipedia [https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_&_Dragons_classes List of alternative Dungeons & Dragons classes] ), described in obscure books, books set in worlds, and official and quasi-official magazine articles. Before AD&D2, OD&D introduced, in extra books, Thieves, Paladins, Assassins, Monks, Druids, Rangers, Illusionists, Bards, Dervishes, Dwarf-Clerics, Halfling Masters, tens of monsters/humanoids sometimes with <del style="font-weight: bold; text-decoration: none;">base </del>class abilities, Shamans, Foresters, Rakes, Wiccas. AD&D2 may have had 100+ optional classes, some of which were their own classes, and others which were "kit classes" of an altered <del style="font-weight: bold; text-decoration: none;">base </del>class. AD&D 1st or 2nd ed. <i>Legends & Lore</i> core rulebook introduced the Ascetic and Pious Knight. AD&D2 core classes include Chronomancers, tens of sages & specialists, other skill-based & magician classes, Barbarian Fighters, specialist Druids, Psionicists, various world-based (historical Earth, and fantasy) classes, and hundreds of "kit classes". Abundance of classes became the norm for officially numbered D&D 3rd ed. and later.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>OD&D through AD&D2 had other core, hybrid, variant, and other classes (also on Wikipedia [https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_&_Dragons_classes List of alternative Dungeons & Dragons classes] ), described in obscure books, books set in worlds, and official and quasi-official magazine articles. Before AD&D2, OD&D introduced, in extra books, Thieves, Paladins, Assassins, Monks, Druids, Rangers, Illusionists, Bards, Dervishes, Dwarf-Clerics, Halfling Masters, tens of monsters/humanoids sometimes with <ins style="font-weight: bold; text-decoration: none;">core </ins>class abilities, Shamans, Foresters, Rakes, Wiccas. AD&D2 may have had 100+ optional classes, some of which were their own classes, and others which were "kit classes" of an altered <ins style="font-weight: bold; text-decoration: none;">core </ins>class. AD&D 1st or 2nd ed. <i>Legends & Lore</i> core rulebook introduced the Ascetic and Pious Knight. AD&D2 core classes include Chronomancers, tens of sages & specialists, other skill-based & magician classes, Barbarian Fighters, specialist Druids, Psionicists, various world-based (historical Earth, and fantasy) classes, and hundreds of "kit classes". Abundance of classes became the norm for officially numbered D&D 3rd ed. and later.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td></tr>
</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45598&oldid=prevDarwin: /* The Core Four */ gr/sp2017-06-13T05:32:20Z<p><span dir="auto"><span class="autocomment">The Core Four: </span> gr/sp</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The ''Core Four'' ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The ''Core Four'' ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All of D&D's base classes can be considered to represent one of these four in some sense. The classes in this category are also the basis of the D&D '<del style="font-weight: bold; text-decoration: none;">Standard </del>party', four members, representing each of the four archetypes (at least in AD&D and on, but in regular/classic D&D, races were classes, until separated in AD&D).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All of D&D's base classes can be considered to represent one of these four in some sense. The classes in this category are also the basis of the D&D '<ins style="font-weight: bold; text-decoration: none;">standard </ins>party', four members, representing each of the four archetypes (at least in AD&D and on, but in regular/classic D&D, races were classes, until separated in AD&D).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Fighter/Warrior</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Fighter/Warrior</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: They were called "Fighting-man" in the original D&D set, then the more neutral terms "Fighter" in later classic, and "Warrior" in AD&D2 and perhaps on. Soldiers, fighters, and back-alley brawlers. They do one thing and they do it well. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: They were called "Fighting-man" in the original D&D set, then the more neutral terms "Fighter" in later classic, and "Warrior" in AD&D2 and perhaps on. Soldiers, fighters, and back-alley brawlers. They do one thing and they do it well. </div></td></tr>
</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45597&oldid=prevDarwin: clarifications, gr/sp2017-06-13T05:31:44Z<p>clarifications, gr/sp</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:31, 13 June 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Dungeons and Dragons (D&D, and original Dungeons & Dragons is informally "OD&D") is a pencil & paper [[roleplaying]] game and is considered to be one of the first, if not "the" first, roleplaying game ever published.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Dungeons and Dragons (D&D, and original Dungeons & Dragons is informally "OD&D") is a pencil & paper [[roleplaying]] game and is considered to be one of the first, if not "the" first, roleplaying game ever published.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The original [[Rogue]] is considered to be essentially a [[dungeon crawl]] game of the style that was (and still is) commonplace in RPGs.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The original [[Rogue]] is considered to be essentially a [[dungeon crawl]] game of the style that was (and still is) commonplace in RPGs<ins style="font-weight: bold; text-decoration: none;">. There are many editions of D&D (see also Wikipedia's [https://en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons Editions of Dungeons & Dragons])</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Statistics Overview ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Statistics Overview ==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All characters in the current version of D&D are required to take [[level]]s in [[class]]es, each class defines numerous intrinsics of a characters, such as attacks, hit point gain, spell-casting ability (or lack thereof), etc. In older versions, a character simply had a class (or was dual-classed, or non-humans were multi-classed) and advanced in levels with characters very rarely changing their class.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All characters in the current version of D&D are required to take [[level]]s in [[class]]es, each class defines numerous intrinsics of a characters, such as attacks, hit point gain, spell-casting ability (or lack thereof), etc. In older versions, a character simply had a class (or was dual-classed, or non-humans were multi-classed) and advanced in levels with characters very rarely changing their class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>D&D from 3rd edition on (actually 6th distinct edition excluding AD&D, but 3rd named edition, and successor to [[Advanced Dungeons and Dragons]], AD&D 2nd ed., AD&D2) itself sorts classes into two groups: 'Base' Classes and 'Prestige' Classes (PrC).<br>The following categories are intended more for the sake of study than having anything to do with how D&D choses to refer to them.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>D&D from 3rd edition on (actually 6th distinct edition excluding AD&D, but 3rd named edition, and successor to [[Advanced Dungeons and Dragons]], AD&D<ins style="font-weight: bold; text-decoration: none;">, </ins>2nd ed., AD&D2) itself sorts classes into two groups: 'Base' Classes and 'Prestige' Classes (PrC).<br>The following categories are intended more for the sake of study than having anything to do with how D&D choses to refer to them.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The ''Core Four'' ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The ''Core Four'' ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All of D&D's base classes can be considered to represent one of these four in some sense. The classes in this category are also the basis of the D&D 'Standard party', four members, representing each of the four archetypes (at least in AD&D and on, but in regular/classic D&D, races were classes, until separated in AD&D).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All of D&D's base classes can be considered to represent one of these four in some sense. The classes in this category are also the basis of the D&D 'Standard party', four members, representing each of the four archetypes (at least in AD&D and on, but in regular/classic D&D, races were classes, until separated in AD&D).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Fighter/Warrior</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Fighter/Warrior</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: They were called "Fighting-man" in the original D&D set, then the more neutral terms "Fighter" in later classic, and "Warrior" in AD&<del style="font-weight: bold; text-decoration: none;">D 2nd edition </del>and perhaps on. Soldiers, fighters, and back-alley brawlers. They do one thing and they do it well. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: They were called "Fighting-man" in the original D&D set, then the more neutral terms "Fighter" in later classic, and "Warrior" in AD&<ins style="font-weight: bold; text-decoration: none;">D2 </ins>and perhaps on. Soldiers, fighters, and back-alley brawlers. They do one thing and they do it well. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Thief/Rogue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Thief/Rogue</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Specifically intended to represent thieves (as in the classic then AD&D 1st ed., AD&D1 term, then "Rogue" in <del style="font-weight: bold; text-decoration: none;">2nd ed.</del>), and more generally survivalists, and jack-of-all-trades.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Specifically intended to represent thieves (as in the classic then AD&D 1st ed., AD&D1 term, then "Rogue" in <ins style="font-weight: bold; text-decoration: none;">AD&D2</ins>), and more generally survivalists, and jack-of-all-trades.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Cleric/Priest</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Cleric/Priest</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: [[Dungeons_and_Dragons#Arcane and Divine magic|Divine]] spell-caster.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: [[Dungeons_and_Dragons#Arcane and Divine magic|Divine]] spell-caster.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Ninja</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Ninja</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Thief''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Thief''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Ninja is an <del style="font-weight: bold; text-decoration: none;">Advanced Dungeons </del>& <del style="font-weight: bold; text-decoration: none;">Dragons 1st </del>& <del style="font-weight: bold; text-decoration: none;">2nd </del>editions class that appeared in <i>Oriental Adventures</i> then the <del style="font-weight: bold; text-decoration: none;">2nd ed. </del><i>The Complete Ninja's Handbook</i> as an optional class.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Ninja is an <ins style="font-weight: bold; text-decoration: none;">AD</ins>&<ins style="font-weight: bold; text-decoration: none;">D1 </ins>& <ins style="font-weight: bold; text-decoration: none;">2 </ins>editions class that appeared in <i>Oriental Adventures</i> then the <ins style="font-weight: bold; text-decoration: none;">AD&D2 </ins><i>The Complete Ninja's Handbook</i> as an optional class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Sorcerer</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Sorcerer</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Magic-user/Wizard'' (later editions)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Magic-user/Wizard'' (later editions)</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>OD&D through AD&D2 had other core, hybrid, variant, and other classes (also on Wikipedia [https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_&_Dragons_classes List of alternative Dungeons & Dragons classes] ), described in obscure books, books set in worlds, and official and quasi-official magazine articles. Before AD&<del style="font-weight: bold; text-decoration: none;">D 2nd ed.</del>, OD&D introduced, in extra books, Thieves, Paladins, Assassins, Monks, Druids, Rangers, Illusionists, Bards, Dervishes, Dwarf-Clerics, Halfling Masters, tens of monsters/humanoids sometimes with base class abilities, Shamans, Foresters, Rakes, Wiccas. AD&<del style="font-weight: bold; text-decoration: none;">D 2nd ed. </del>may have had 100+ optional classes, some of which were their own classes, and others which were "kit classes" of an altered base class. AD&D 1st or 2nd ed. <i>Legends & Lore</i> core rulebook introduced the Ascetic and Pious Knight. AD&<del style="font-weight: bold; text-decoration: none;">D 2nd ed. </del>core classes include Chronomancers, tens of sages & specialists, other skill-based & magician classes, Barbarian Fighters, specialist Druids, Psionicists, various world-based (historical Earth, and fantasy) classes, and hundreds of "kit classes". Abundance of classes became the norm for officially numbered D&D 3rd ed. and later.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>OD&D through AD&D2 had other core, hybrid, variant, and other classes (also on Wikipedia [https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_&_Dragons_classes List of alternative Dungeons & Dragons classes] ), described in obscure books, books set in worlds, and official and quasi-official magazine articles. Before AD&<ins style="font-weight: bold; text-decoration: none;">D2</ins>, OD&D introduced, in extra books, Thieves, Paladins, Assassins, Monks, Druids, Rangers, Illusionists, Bards, Dervishes, Dwarf-Clerics, Halfling Masters, tens of monsters/humanoids sometimes with base class abilities, Shamans, Foresters, Rakes, Wiccas. AD&<ins style="font-weight: bold; text-decoration: none;">D2 </ins>may have had 100+ optional classes, some of which were their own classes, and others which were "kit classes" of an altered base class. AD&D 1st or 2nd ed. <i>Legends & Lore</i> core rulebook introduced the Ascetic and Pious Knight. AD&<ins style="font-weight: bold; text-decoration: none;">D2 </ins>core classes include Chronomancers, tens of sages & specialists, other skill-based & magician classes, Barbarian Fighters, specialist Druids, Psionicists, various world-based (historical Earth, and fantasy) classes, and hundreds of "kit classes". Abundance of classes became the norm for officially numbered D&D 3rd ed. and later.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Whereas most games systems opt to use [[mana]]-based spell-casting systems where one selects spells at the time of casting, paying for the spell-casting with points of "mana", D&D originally used a slot-based system, but has specialist classes in Ad&D (which arguably later edition magicians would be grouped under) and spell points in AD&<del style="font-weight: bold; text-decoration: none;">D 2nd ed</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Whereas most games systems opt to use [[mana]]-based spell-casting systems where one selects spells at the time of casting, paying for the spell-casting with points of "mana", D&D originally used a slot-based system, but has specialist classes in Ad&D (which arguably later edition magicians would be grouped under) and spell points in AD&<ins style="font-weight: bold; text-decoration: none;">D2</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Essentially, the character is granted a number of "slots," each slot can be used to cast a spell of only a specific level. As a character gains experience they are granted additional slots but also access to higher level slots (and thus, higher level spells).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Essentially, the character is granted a number of "slots," each slot can be used to cast a spell of only a specific level. As a character gains experience they are granted additional slots but also access to higher level slots (and thus, higher level spells).</div></td></tr>
</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45596&oldid=prevDarwin: /* Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes */2017-06-13T05:28:20Z<p><span dir="auto"><span class="autocomment">Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:28, 13 June 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l89">Line 89:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Classic Optional Core & Race, Variant, Hybrid, Kit, Other Classes ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>OD&D through AD&<del style="font-weight: bold; text-decoration: none;">D 2nd ed. </del>had other core, hybrid, variant, and other classes (also on Wikipedia [https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_&_Dragons_classes List of alternative Dungeons & Dragons classes] ), described in obscure books, books set in worlds, and official and quasi-official magazine articles. Before AD&D 2nd ed., OD&D introduced, in extra books, Thieves, Paladins, Assassins, Monks, Druids, Rangers, Illusionists, Bards, Dervishes, Dwarf-Clerics, Halfling Masters, tens of monsters/humanoids sometimes with base class abilities, Shamans, Foresters, Rakes, Wiccas. AD&D 2nd ed. may have had 100+ optional classes, some of which were their own classes, and others which were "kit classes" of an altered base class. AD&D 1st or 2nd ed. <i>Legends & Lore</i> core rulebook introduced the Ascetic and Pious Knight. AD&D 2nd ed. core classes include Chronomancers, tens of sages & specialists, other skill-based & magician classes, Barbarian Fighters, specialist Druids, Psionicists, various world-based (historical Earth, and fantasy) classes, and hundreds of "kit classes". Abundance of classes became the norm for officially numbered D&D 3rd ed. and later.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>OD&D through AD&<ins style="font-weight: bold; text-decoration: none;">D2 </ins>had other core, hybrid, variant, and other classes (also on Wikipedia [https://en.wikipedia.org/wiki/List_of_alternative_Dungeons_&_Dragons_classes List of alternative Dungeons & Dragons classes] ), described in obscure books, books set in worlds, and official and quasi-official magazine articles. Before AD&D 2nd ed., OD&D introduced, in extra books, Thieves, Paladins, Assassins, Monks, Druids, Rangers, Illusionists, Bards, Dervishes, Dwarf-Clerics, Halfling Masters, tens of monsters/humanoids sometimes with base class abilities, Shamans, Foresters, Rakes, Wiccas. AD&D 2nd ed. may have had 100+ optional classes, some of which were their own classes, and others which were "kit classes" of an altered base class. AD&D 1st or 2nd ed. <i>Legends & Lore</i> core rulebook introduced the Ascetic and Pious Knight. AD&D 2nd ed. core classes include Chronomancers, tens of sages & specialists, other skill-based & magician classes, Barbarian Fighters, specialist Druids, Psionicists, various world-based (historical Earth, and fantasy) classes, and hundreds of "kit classes". Abundance of classes became the norm for officially numbered D&D 3rd ed. and later.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Magic in Dungeons & Dragons ==</div></td></tr>
</table>Darwinhttp://roguebasin.com/index.php?title=Dungeons_and_Dragons&diff=45595&oldid=prevDarwin: /* Classes Overview */ clarifications, gr/sp,, additions, updates2017-06-13T05:28:01Z<p><span dir="auto"><span class="autocomment">Classes Overview: </span> clarifications, gr/sp,, additions, updates</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:28, 13 June 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All characters in the current version of D&D are required to take [[level]]s in [[class]]es, each class defines numerous intrinsics of a characters, such as attacks, hit point gain, spell-casting ability (or lack thereof), etc. In older versions, a character simply had a class (or was dual-classed, or non-humans were multi-classed) and advanced in levels with characters very rarely changing their class.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>All characters in the current version of D&D are required to take [[level]]s in [[class]]es, each class defines numerous intrinsics of a characters, such as attacks, hit point gain, spell-casting ability (or lack thereof), etc. In older versions, a character simply had a class (or was dual-classed, or non-humans were multi-classed) and advanced in levels with characters very rarely changing their class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>D&D from 3rd edition on (actually 6th distinct edition excluding AD&D, but 3rd named edition, and successor to [[Advanced Dungeons and Dragons]], AD&D 2nd ed.) itself sorts classes into two groups: 'Base' Classes and 'Prestige' Classes (PrC).<br>The following categories are intended more for the sake of study than having anything to do with how D&D choses to refer to them.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>D&D from 3rd edition on (actually 6th distinct edition excluding AD&D, but 3rd named edition, and successor to [[Advanced Dungeons and Dragons]], AD&D 2nd ed.<ins style="font-weight: bold; text-decoration: none;">, AD&D2</ins>) itself sorts classes into two groups: 'Base' Classes and 'Prestige' Classes (PrC).<br>The following categories are intended more for the sake of study than having anything to do with how D&D choses to refer to them.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The ''Core Four'' ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The ''Core Four'' ===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: They were called "Fighting-man" in the original D&D set, then the more neutral terms "Fighter" in later classic, and "Warrior" in AD&D 2nd edition and perhaps on. Soldiers, fighters, and back-alley brawlers. They do one thing and they do it well. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: They were called "Fighting-man" in the original D&D set, then the more neutral terms "Fighter" in later classic, and "Warrior" in AD&D 2nd edition and perhaps on. Soldiers, fighters, and back-alley brawlers. They do one thing and they do it well. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Thief/Rogue</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Thief/Rogue</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Specifically intended to represent thieves (as in the classic then AD&D 1st ed. term, then "Rogue" in 2nd ed.), and more generally survivalists, and jack-of-all-trades.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Specifically intended to represent thieves (as in the classic then AD&D 1st ed.<ins style="font-weight: bold; text-decoration: none;">, AD&D1 </ins>term, then "Rogue" in 2nd ed.), and more generally survivalists, and jack-of-all-trades.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Cleric/Priest</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Cleric/Priest</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: [[Dungeons_and_Dragons#Arcane and Divine magic|Divine]] spell-caster.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: [[Dungeons_and_Dragons#Arcane and Divine magic|Divine]] spell-caster.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Clerics ("Priests" from AD&<del style="font-weight: bold; text-decoration: none;">D 2nd ed. </del>and perhaps on) have the ability to cast a respectable selection of spells, with notably more defensive effects. They can [[Turn Undead]] and are one of the few classes to have access to [[healing]] magic possessing "Spontaneous Healing," the ability to turn any prepared spell into a healing spell of the same level. (Some argue that since the Cleric has one of the best hit dice, quite respectable weapon proficiencies and the ability to use heavy armor, that they don't really count as a pure spell-caster, and thus, D&D doesn't really have a pure divine caster.)</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Clerics ("Priests" from AD&<ins style="font-weight: bold; text-decoration: none;">D2 </ins>and perhaps on) have the ability to cast a respectable selection of spells, with notably more defensive effects. They can [[Turn Undead]] and are one of the few classes to have access to [[healing]] magic possessing "Spontaneous Healing," the ability to turn any prepared spell into a healing spell of the same level. (Some argue that since the Cleric has one of the best hit dice, quite respectable weapon proficiencies and the ability to use heavy armor, that they don't really count as a pure spell-caster, and thus, D&D doesn't really have a pure divine caster.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Magic-User/Wizard/Mage</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Magic-User/Wizard/Mage</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: [[Dungeons_and_Dragons#Arcane and Divine magic|Arcane]] spell-caster.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: [[Dungeons_and_Dragons#Arcane and Divine magic|Arcane]] spell-caster.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Magic-users (Wizards/Mages from AD&<del style="font-weight: bold; text-decoration: none;">D 2nd ed. </del>and perhaps on) are the archetypal spell-casters we have all come to know and love. They are intelligent and knowledgeable, sometimes wizened scholars, sometimes crazed lunatics, but always powerful.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Magic-users (Wizards/Mages from AD&<ins style="font-weight: bold; text-decoration: none;">D2 </ins>and perhaps on) are the archetypal spell-casters we have all come to know and love. They are intelligent and knowledgeable, sometimes wizened scholars, sometimes crazed lunatics, but always powerful.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: In addition to the obvious ability to cast spells, Mages also have one of the widest selections of skills (mostly knowledge skills), and are commonly multilingual. In some editions they gain a "familiar": an animal-like creature that agrees to help and protect the mage.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: In addition to the obvious ability to cast spells, Mages also have one of the widest selections of skills (mostly knowledge skills), and are commonly multilingual. In some editions they gain a "familiar": an animal-like creature that agrees to help and protect the mage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Assassin</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Assassin</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Thief''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Thief''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: An assassin has weaker rogue skills but has assassination and greater backstab skills. This was removed in AD&<del style="font-weight: bold; text-decoration: none;">D 2nd ed. </del>but was still compatible (as were earlier editions in general, with minor changes) if you had 1st ed. books.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: An assassin has weaker rogue skills but has assassination and greater backstab skills. This was removed in AD&<ins style="font-weight: bold; text-decoration: none;">D2 </ins>but was still compatible (as were earlier editions in general, with minor changes) if you had 1st ed. books.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Barbarian</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Barbarian</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Fighter''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Fighter''</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Monk/Mystic</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Monk/Mystic</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Fighter''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Fighter''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: In classic D&D and AD&<del style="font-weight: bold; text-decoration: none;">D 1st ed.</del>, these were monks, and in <del style="font-weight: bold; text-decoration: none;">later (</del>1980s <del style="font-weight: bold; text-decoration: none;">- '90s) </del>regular D&D, these were a somewhat different class, Mystics <del style="font-weight: bold; text-decoration: none;">(though you could play either in AD&D 2nd edition if you had earlier books and made minor changes</del>.<del style="font-weight: bold; text-decoration: none;">) </del>Based on the notion of martial artists and Asian "warrior monks," the monk is a skilled fighter with spiritual overtones, generally fighting unarmed and unarmored.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: In classic D&D and AD&<ins style="font-weight: bold; text-decoration: none;">D1</ins>, these were monks, and in 1980s regular D&D <ins style="font-weight: bold; text-decoration: none;">(unnumbered 5th ed. on</ins>, <ins style="font-weight: bold; text-decoration: none;">"BECMI") </ins>these were a somewhat different class, Mystics. Based on the notion of martial artists and Asian "warrior monks," the monk is a skilled fighter with spiritual overtones, generally fighting unarmed and unarmored.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Ninja</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Ninja</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Thief''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Thief''</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Ninja is an Advanced Dungeons & Dragons 1st & 2nd editions class that appeared in <i>Oriental Adventures</i><del style="font-weight: bold; text-decoration: none;">m </del>then the 2nd ed. <i>The Complete Ninja's Handbook</i> as an optional class.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Ninja is an Advanced Dungeons & Dragons 1st & 2nd editions class that appeared in <i>Oriental Adventures</i> then the 2nd ed. <i>The Complete Ninja's Handbook</i> as an optional class.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Sorcerer</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Sorcerer</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Magic-user/Wizard'' (later editions)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: ''Variant Magic-user/Wizard'' (later editions)</div></td></tr>
</table>Darwin