Difference between revisions of "Egoboo"

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{{stub}}
{{gameinfo| name = Egoboo
|developer = [[Aaron Bishop|Aaron]] & [[Ben Bishop]]
|theme = [[Fantasy]]
|influences = NetHack,<br> Art of ''[[Legend of Zelda]]''
|status = [[Beta]]
|released =
|updated =
|licensing = OpenSource
|language =
|platforms = [[Windows]], [[Linux]]
|interface = [[3D]], [[Keyboard]], [[Mouse]]
|length =
|site = http://egoboo.sourceforge.net/
}}
 
Egoboo gathers its inspiration from the Roguelike genre of games.  However, unlike Roguelikes, Egoboo uses 3D graphics and is played in realtime.
 
== Story ==
Egoboo is a game set in the realm of Bishopia.  King Bishop, the lord of the realm, has been kidnapped.  It is your task to find his location by gathering the Sporks of Power. "If you think that sounds a little bit silly, you're right, it does, and we like it that way."
 
== Features ==
* Full 3D, with SDL and OpenGL
* No [[Permadeath]]
* Predesigned maps
* Fixed characters (Often associated with specific maps)
 
== Links ==
* [http://www.linuxdevcenter.com/pub/a/linux/2003/03/13/egoboo.html 'The Cute way to Roleplay'] Article at LinuxDevCenter
* [http://egoboo.sourceforge.net/ Egoboo] at SourceForge
* [http://zippy-egoboo.sourceforge.net/ Zippy-Egoboo] at SourceForge
<br>{{stub}}
[[Category:Roguelike games]]
[[Category:Roguelike games]]

Revision as of 09:14, 28 March 2006

Egoboo
Developer Aaron & Ben Bishop
Theme Fantasy
Influences NetHack,
Art of Legend of Zelda
Status Beta
Released
Updated
Licensing OpenSource
P. Language
Platforms Windows, Linux
Interface 3D, Keyboard, Mouse
Game Length
Official site of Egoboo


Egoboo gathers its inspiration from the Roguelike genre of games. However, unlike Roguelikes, Egoboo uses 3D graphics and is played in realtime.

Story

Egoboo is a game set in the realm of Bishopia. King Bishop, the lord of the realm, has been kidnapped. It is your task to find his location by gathering the Sporks of Power. "If you think that sounds a little bit silly, you're right, it does, and we like it that way."

Features

  • Full 3D, with SDL and OpenGL
  • No Permadeath
  • Predesigned maps
  • Fixed characters (Often associated with specific maps)

Links