Difference between revisions of "Experience"

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In rougelikes, you usually have an experience system. This often manifests as Levels or XP. Most games have experience curves which make each level increasingly difficult to attain. Some games have magic spells attached to experience so that you get a new spell on leveling up. Ususally on leveling up, you get a selection of stat points for use on character attributes.
Many Role-Playing Games, and most Roguelikes employ '''experience points''' and '''experience levels''' as the core [[character advancement]] method.
 
A character will usually gain experience by killing [[monster]]s. Other methods include defeating [[trap]]s, identifying [[item]]s by trying them out, casting a spell for the first time, fulfilling [[quests]] or other sorts of tasks.
 
When a certain amount of experience is gained, the character advances one level. Some games have magic [[spell]]s, [[skill]]s, or [[stat]] points associated with levels, so that a character may learn a new spell or skill, or become stronger or smarter upon "leveling up".
 
Most games make each level increasingly difficult to attain. This is called the '''experience curve'''.
 
The experience levels define how experienced a character is at surviving inside the game world; they are usually related to the strength and overall performance of the character.
 
Characters can also gain levels without an experience point system. The simplest method for this is to increase in level each time the character advances to another [[level]] of the [[dungeon]].
 
[[Category:Concepts]]

Latest revision as of 03:58, 5 October 2008

Many Role-Playing Games, and most Roguelikes employ experience points and experience levels as the core character advancement method.

A character will usually gain experience by killing monsters. Other methods include defeating traps, identifying items by trying them out, casting a spell for the first time, fulfilling quests or other sorts of tasks.

When a certain amount of experience is gained, the character advances one level. Some games have magic spells, skills, or stat points associated with levels, so that a character may learn a new spell or skill, or become stronger or smarter upon "leveling up".

Most games make each level increasingly difficult to attain. This is called the experience curve.

The experience levels define how experienced a character is at surviving inside the game world; they are usually related to the strength and overall performance of the character.

Characters can also gain levels without an experience point system. The simplest method for this is to increase in level each time the character advances to another level of the dungeon.