Difference between revisions of "Experience"

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Roguelike Games usually have an experience system as the core player advancement method.
Many Role-Playing Games, and most Roguelikes employ '''experience points''' and '''experience levels''' as the core [[character advancement]] method.


This system is manifested as Levels and Experience Points (XP); the combination of both concepts conform what is called an 'experience curve'; a function of the required experience points to advance to the next level based in the current level. Most games have experience curves which make each level increasingly difficult to attain.  
A character will usually gain experience by killing [[monster]]s. Other methods include defeating [[trap]]s, identifying [[item]]s by trying them out, casting a spell for the first time, fulfilling [[quests]] or other sorts of tasks.


Some games have magic spells and skills attached to experience, so that you get a new spell or skill on leveling up; some other allow you to expend a selection of stats points on character attributes or skill levels.
When a certain amount of experience is gained, the character advances one level. Some games have magic [[spell]]s, [[skill]]s, or [[stat]] points associated with levels, so that a character may learn a new spell or skill, or become stronger or smarter upon "leveling up".


The experience levels define how experienced a character is on surviving inside the game world; they are usually related to the strength and overall performance of the character. If you obtain a number of experience points, via monster killing or another means determined by the game, you may ascend to the next level. This leveling up becomes increasingly difficult according to the experience curve of the game.
Most games make each level increasingly difficult to attain. This is called the '''experience curve'''.
 
The experience levels define how experienced a character is at surviving inside the game world; they are usually related to the strength and overall performance of the character.
 
Characters can also gain levels without an experience point system. The simplest method for this is to increase in level each time the character advances to another [[level]] of the [[dungeon]].
 
[[Category:Concepts]]

Latest revision as of 03:58, 5 October 2008

Many Role-Playing Games, and most Roguelikes employ experience points and experience levels as the core character advancement method.

A character will usually gain experience by killing monsters. Other methods include defeating traps, identifying items by trying them out, casting a spell for the first time, fulfilling quests or other sorts of tasks.

When a certain amount of experience is gained, the character advances one level. Some games have magic spells, skills, or stat points associated with levels, so that a character may learn a new spell or skill, or become stronger or smarter upon "leveling up".

Most games make each level increasingly difficult to attain. This is called the experience curve.

The experience levels define how experienced a character is at surviving inside the game world; they are usually related to the strength and overall performance of the character.

Characters can also gain levels without an experience point system. The simplest method for this is to increase in level each time the character advances to another level of the dungeon.