Difference between revisions of "FabulaDivina"

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|released = Jan 23, 2012
|released = Jan 23, 2012
|relver = v0.1 Play Test Alpha
|relver = v0.1 Play Test Alpha
|updated = Jan 23, 2012
|updated = Jan 30, 2012
|licensing = [[Commercial]]
|licensing = [[Customized]]
|language = [[Java]]
|language = [[Java]]
|platforms = [[Windows]], [[Mac OS X]], [[Linux]]
|platforms = [[Windows]], [[Mac OS X]], [[Linux]]

Revision as of 11:34, 30 January 2012

Fabula Divina
Stable game
Developer Cannon Technolgies
Theme Fantasy
Influences Ultima, Torchlight, ADOM, Minecraft
Released Jan 23, 2012 (v0.1 Play Test Alpha)
Updated Jan 30, 2012 ({{{updver}}})
Licensing Customized
P. Language Java
Platforms Windows, Mac OS X, Linux
Interface 2D
Game Length Limited, overworld, unlimited underworld to come.
Official site of Fabula Divina


Fabula Divina is a beaufifully inspired old school 2D cross platform game with intense story, random under world per game.

Description

Fabula Divina is a modern day twist on an old, old friend. A friend you had fun with back in the 80s and early 90s.


Borrowing on principles made popular in Ultima, Dungeon Siege, Dungeons & Dragons and RogueLike games, Fabula Divina also borrows on some more modern RPG techniques such as skills and open style game play.


Fabula Divina is first and foremost a tactical RPG. Turn based RPGs are lost on today’s gaming world, and in turn a style of game play which is still perfectly valid has become nigh extinct.


Fabula Divina is Cross-Platform. What does that mean? It means that players on Windows, Linux and OS X can play it.


Plans are also in the works to make it available to Android and iOS as well.

Story

This will come later.

Related links