Difference between revisions of "Fatherhood"
|Line 59:||Line 59:|
Revision as of 01:05, 17 March 2009
|Licensing||open source (BSD), freeware|
|Interface||Graphical tiles (which are of characters!), ASCII, Keyboard|
|Game Length||1 hour?|
|Official site of Fatherhood|
Fatherhood is a Seven Day Roguelike written by Jeff Lait.
Fatherhood is somewhat different from traditional roguelikes. Rather than the conflict being human vs orc, it is human vs environment as you are faced with the task of stopping raging flood waters from washing away your home town. Adding to the complexity, the lightning may have started some forest fires. If this were not enough, as the title of the game alludes, you are a father of three children. Can you get your children to help you, or will they only get in your way?
My goal with this game is to address the simple quesiton: "What does it mean to be a father?"
This is largely a response to most games, such as POWDER, being adolescent power fantasies. As much as I love those, I wondered if it were possible to make a game that wasn't about mindless acquirement of power, and instead addressed some of the more complex situations one encounters as one ages.
I picked a few key themes of fatherhood, as I understand it, and focused on those in this game. I shan't reveal the themes in this message, however, as a need to reveal them belies a failure of the game. I encourage you to instead play the game and see if you can pick them out yourself.
- Combat free roguelike. All conflict is with the environment.
- Battle raging fires and flooding rivers by carrying rocks and pushing boulders.
- Children run their own AI causing them, like real children, to not always do what you want.
- Randomly generated levels can be saved to try and master the level later.
- Starting levels are saved in plain ASCII, allowing people to share challenging games or easily create new challenging scenarios.
Versions and platforms