Difference between revisions of "Featured roguelike"

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[[The Temple of Torment]] is great example that game which starts based on jice's [[Complete Roguelike Tutorial, using python+libtcod]] can evolve into very advanced form. TToT is rather new roguelike which is hghly inspired by classics. It's nice compromise between band- and hacklike. Levels are not big, single level takes single screen, but main dungeon is not persistant. Collateral dungeons are based on hardcoded levels, like in Larn. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay.   
[[The Temple of Torment]] is great example that game which starts based on jice's [[Complete Roguelike Tutorial, using python+libtcod]] can evolve into very advanced form. TToT is rather new roguelike which is hghly inspired by classics. It's nice compromise between band- and hacklike. Levels are not big, single level takes single screen, but main dungeon is not persistant.   
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Revision as of 09:40, 7 June 2016

Featured Roguelike: The Temple of Torment

The Temple of Torment is great example that game which starts based on jice's Complete Roguelike Tutorial, using python+libtcod can evolve into very advanced form. TToT is rather new roguelike which is hghly inspired by classics. It's nice compromise between band- and hacklike. Levels are not big, single level takes single screen, but main dungeon is not persistant.

World-1-300x182.png

Collateral dungeons are based on hardcoded levels, like in Larn. Aukustus designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay.