Difference between revisions of "Featured roguelike"

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(New Featured Roguelike, Rift Wizard)
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= Featured Roguelike: [http://3089game.wordpress.com/ 3089] =
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= Featured Roguelike: [[RiftWizard]]=
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[[3089]] is the latest in a series that all started with [[3059]], which was originally inspired by [[NetHack]].


3089 takes a new spin on the genre by mixing modern 3D gameplay with traditional roguelike elements. In 3089, you'll find randomly generated terrain, enemies, items (which can be separated into parts), quests and more. Although this game doesn't include more hardcore features like permadeath, item parts are permanently lost on death providing a sting to fear.
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Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.
 
Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.
 
Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels.  Levels vary both in the loot they contain, and in the enemies that inhabit them.  Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.
 
Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also  balancing versatility with synergy.


You are placed on planet Xax, and endless procedurally generated land that the Overlord uses for testing new robotic designs. You are free to wander the planet, take up quests, sneak around, gather followers, take on quests and of course, find lots and lots of randomly generated loot. You can also stop time in dire situations to escape or deal large amounts of damage.
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Revision as of 23:25, 30 November 2020


Featured Roguelike: RiftWizard

97FKiBm.png

Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.

Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.

Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels. Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.

Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also balancing versatility with synergy.