Difference between revisions of "Featured roguelike"

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(New Featured Roguelike, Rift Wizard)
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= Featured Roguelike: [http://www.astrolog.org/labyrnth/daedalus/hunger.htm The Hunger Games] =
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= Featured Roguelike: [[RiftWizard]]=
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Inspired by the book trilogy and movies, in [[Hunger Games|The Hunger Games]] you're one of 24 tributes forced to fight in a "battle royal" to the death until only one remains standing. It has classic Roguelike characteristics, including turn based, grid based movement, permadeath, randomly generated arenas, and AI controlled tributes and monsters with inventory. It features first person perspective graphics, and also a 3D element in which you can climb up trees and swim in water. Acquire weapons and equipment, develop alliances, kill enemies or maneuver them to kill each other, and preserve food supplies.


"May the odds be <i>ever</i> in your favor!"
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<div style="float: right; width: 60%; height: 100%; text-align: center">http://www.astrolog.org/labyrnth/daedalus/hungersm.png</div>
 
Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.
 
Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.
 
Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels.  Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.
 
Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also  balancing versatility with synergy.
 
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Revision as of 23:25, 30 November 2020


Featured Roguelike: RiftWizard

97FKiBm.png

Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.

Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.

Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels. Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.

Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also balancing versatility with synergy.