Difference between revisions of "Featured roguelike"

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(Updated featured roguelike)
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= Featured Roguelike: [http://www.midboss.net/ MidBoss] =
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= Featured Roguelike: [[RiftWizard]]=
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In this roguelike (which tips its hat to Disgaea in both title and art style) you play as the weakest of the dungeon denizens, the imp, scorned by all for its frailty. But the imp has one edge over all the other monsters; the ability to possess any enemy it defeats and take its form for its own! Make your way down through the randomly generated dungeon floors leveling up, possessing ever stronger enemies, and unlocking the secrets of their abilities for yourself. The game is easy to get into, but has plenty of complexity in its mechanics if you care to look.


A complete from the ground up overhaul of last year's Python version of [[MidBoss]], this new rendition has better art, controls, (graphical) user interface, and is generally an all around improved version of the old game with way more abilities to unlock.
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Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.
 
Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.
 
Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels.  Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.
 
Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also  balancing versatility with synergy.
 
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Revision as of 23:25, 30 November 2020


Featured Roguelike: RiftWizard

97FKiBm.png

Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.

Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.

Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels. Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.

Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also balancing versatility with synergy.