Difference between revisions of "Featured roguelike"

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(ChessRogue)
(New Featured Roguelike, Rift Wizard)
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= Featured Roguelike: [http://chessrogue.sourceforge.net/ ChessRogue]=
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= Featured Roguelike: [[RiftWizard]]=
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[[ChessRogue]] is what it says on the tin - a roguelike game modeled on chess. As white king you need to capture enemy pieces to gain their abilities. It is quite unforgiving, because a single misstep means game over. Your character is limited at first but becomes progressively able to execute more strategies. Early on it is good to wait for enemy pieces to come to you so that most of them will have restricted movement in tight spaces but later ChessRogue is better played very aggressively. Against pieces of many movement patterns meeting the fastest of them and capturing most before others arrive will let you avoid being cornered.
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Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.
 
Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.


Extended mode features additional types of pieces to capture and some preset levels.
Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels.  Levels vary both in the loot they contain, and in the enemies that inhabit them.  Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.
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Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also  balancing versatility with synergy.
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Revision as of 23:25, 30 November 2020


Featured Roguelike: RiftWizard

97FKiBm.png

Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.

Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.

Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels. Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.

Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also balancing versatility with synergy.