Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [http://www.thetempleoftorment.net/ The Temple of Torment]=
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= Featured Roguelike: [[RiftWizard]]=
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[[The Temple of Torment]] is great example that game which starts based on jice's [[Complete Roguelike Tutorial, using python+libtcod]] can evolve into very advanced form. TToT is rather new roguelike which is hghly inspired by classics. It's nice compromise between band- and hacklike. Levels are not big, single level takes single screen, but main dungeon is not persistant.  
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Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.
http://www.thetempleoftorment.net/wp-content/uploads/2014/09/World-1-300x182.png
 
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Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.
 
Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels. Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.


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Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also  balancing versatility with synergy.
Collateral dungeons are based on hardcoded levels, like in Larn. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay.
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Revision as of 23:25, 30 November 2020


Featured Roguelike: RiftWizard

97FKiBm.png

Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.

Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.

Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels. Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.

Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also balancing versatility with synergy.