Difference between revisions of "Featured roguelike"

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(New Featured Roguelike, Rift Wizard)
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= Featured Roguelike: [http://crossfire.real-time.com/ Crossfire RPG]=
= Featured Roguelike: [[RiftWizard]]=
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[http://crossfire.real-time.com/download/jxclient/jxclient.jar NEW JAVA CLIENT DOWNLOAD HERE, WEB BASED COMING SOON!]
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https://i.imgur.com/97FKiBm.png
 
NEW SERVERS:
alpha.heroworld.xyz (non-standard)
 
 
[[Crossfire]]'s development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.
 
[[Crossfire]] started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.
 
This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).
 
In the years of development that have followed, [[Crossfire]] has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.
 
One of the joys of [[Crossfire]] is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.  
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Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.
http://crossfire.real-time.com/screenshots/gallery1/images/ss08.jpg
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Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.
* Diverse list of servers offering different features and play styles
* Retro style graphics
* Open world exploration
* Player guided game development
* Organic world building, you never know what you might find next!
* Build your hero the way you decide
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[https://discord.gg/CCQqbqu/ DISCORD]


[http://wiki.cross-fire.org/dokuwiki/doku.php/lore/ Crossfire Lore]
Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels.  Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.


 
Players gain skillpoints from completing levels- of which each run contains only 25.  Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also  balancing versatility with synergy.
[[Crossfire]] RPG clients, as well as information for hosting your own server, are available [http://crossfire.real-time.com/ at its website.]
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Revision as of 23:25, 30 November 2020


Featured Roguelike: RiftWizard

97FKiBm.png

Rift Wizard is a turn-based roguelike which focuses on spell-based combat and character building.

Combat in Rift Wizard is tactical and puzzle-like, with fixed damage numbers and no fog of war.

Upon completing a level, the player has a choice of 2-4 rifts, all leading to different procedurally generated levels. Levels vary both in the loot they contain, and in the enemies that inhabit them. Matching your next rift to your build- and vice versa- can be the difference between victory and defeat.

Players gain skillpoints from completing levels- of which each run contains only 25. Thus players must be quite careful with their character builds, balancing their near term needs with long term goals, while also balancing versatility with synergy.