Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [http://chessrogue.sourceforge.net/ ChessRogue]=
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= Featured Roguelike: [[UnReal World]] =
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[[ChessRogue]] is what it says on the tin - a roguelike game modeled on chess. As white king you need to capture enemy pieces to gain their abilities. It is quite unforgiving, because a single misstep means game over. Your character is limited at first but becomes progressively able to execute more strategies. Early on it is good to wait for enemy pieces to come to you so that most of them will have restricted movement in tight spaces but later ChessRogue is better played very aggressively. Against pieces of many movement patterns meeting the fastest of them and capturing most before others arrive will let you avoid being cornered.


Extended mode features additional types of pieces to capture and some preset levels.
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[[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]]
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Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.
http://www.roguetemple.com/wp-content/uploads/2011/11/chessrogue-sdl_thumb.png
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== Features ==
* Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
* No character classes but nine different cultures to choose from
* Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
* Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
* Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins


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Revision as of 13:01, 28 July 2022


Featured Roguelike: UnReal World

UnReal World Screenshot

Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.

Features

  • Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
  • No character classes but nine different cultures to choose from
  • Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
  • Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
  • Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
  • Craft items from weapons to traps, build constructions for temporary shelter to log cabins