Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [http://www.thetempleoftorment.net/ The Temple of Torment]=
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= Featured Roguelike: [[UnReal World]] =
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[[The Temple of Torment]] is great example that game which starts based on jice's [[Complete Roguelike Tutorial, using python+libtcod]] can evolve into very advanced form. TToT is rather new roguelike which is hghly inspired by classics. It's nice compromise between band- and hacklike. Levels are not big, single level takes single screen, but main dungeon is not persistant. 
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[[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]]
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Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.
http://www.thetempleoftorment.net/wp-content/uploads/2014/09/World-1-300x182.png
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== Features ==
Collateral dungeons are based on hardcoded levels, like in Larn. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay. 
* Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
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* No character classes but nine different cultures to choose from
 
* Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
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* Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
* Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins


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Revision as of 13:01, 28 July 2022


Featured Roguelike: UnReal World

UnReal World Screenshot

Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.

Features

  • Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
  • No character classes but nine different cultures to choose from
  • Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
  • Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
  • Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
  • Craft items from weapons to traps, build constructions for temporary shelter to log cabins