Difference between revisions of "Featured roguelike"

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(→‎Featured Roguelike: The Temple of Torment: Jotaf not Jice, see my recent edit on this main article for explanation or just look at the dev's website ;))
(Feature UnReal World)
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= Featured Roguelike: [http://www.thetempleoftorment.net/ The Temple of Torment]=
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= Featured Roguelike: [[UnReal World]] =
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[[The Temple of Torment]] is great example of a game, based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]], that can evolve into very advanced form. TToT is a rather new roguelike which is highly inspired by the classics. It's a nice compromise between [[bandlike]] and [[hacklike]]. Levels are not big, as a single level takes single game screen, and the main dungeon is not persistant. 
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http://www.thetempleoftorment.net/wp-content/uploads/2014/09/World-1-300x182.png
[[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]]
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Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.
Collateral dungeons are based on hardcoded levels, like in [[Larn]]. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay. It makes me feeling that developer could be inspired by [[ADOM]].
 
[[The Temple of Torment]] has multiple character classes, hunger and thirst (!) mechanics, optional permadeath, multiple levels of difficulty, and features both text and tile graphics.  
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== Features ==
* Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
* No character classes but nine different cultures to choose from
* Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
* Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
* Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins


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Revision as of 13:01, 28 July 2022


Featured Roguelike: UnReal World

UnReal World Screenshot

Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.

Features

  • Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
  • No character classes but nine different cultures to choose from
  • Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
  • Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
  • Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
  • Craft items from weapons to traps, build constructions for temporary shelter to log cabins