Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [http://crossfire.real-time.com/ Crossfire RPG]=
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= Featured Roguelike: [[UnReal World]] =
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[[Crossfire]]'s development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.
[[Crossfire]] started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.
This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).


In the years of development that have followed, [[Crossfire]] has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.
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[[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]]
One of the joys of [[Crossfire]] is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.
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Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.
http://crossfire.real-time.com/screenshots/gallery1/images/ss08.jpg
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== Features ==
* Diverse list of servers offering different features and play styles
* Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
* Retro style graphics
* No character classes but nine different cultures to choose from
* Open world exploration
* Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
* Enormous opportunity for character development and item hoarding
* Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
* Player guided development
* Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
* Organic world building, you never know what you might find next!
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins
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DISCORD:
https://discord.gg/CCQqbqu
 
Crossfire Lore
http://wiki.cross-fire.org/dokuwiki/doku.php/lore
 
[[Crossfire]] RPG clients, as well as information for hosting your own server, are available [http://crossfire.real-time.com/ at its website.]
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Revision as of 13:01, 28 July 2022


Featured Roguelike: UnReal World

UnReal World Screenshot

Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.

Features

  • Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
  • No character classes but nine different cultures to choose from
  • Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
  • Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
  • Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
  • Craft items from weapons to traps, build constructions for temporary shelter to log cabins