Difference between revisions of "Featured roguelike"

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(Been ages since featured roguelike was updated, time for something new!)
(Feature UnReal World)
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= Featured Roguelike: [[Zorbus]]=
= Featured Roguelike: [[UnReal World]] =
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In Zorbus your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.


Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore. The goal is to create a tight, streamlined dungeon crawling experience where the dungeon feels alive, eventful and rich in content. Something more than just boring empty rooms and corridors! Diversely shaped levels with themed content (throne rooms, prisons, lots of hidden treasure caches etc.) with good connectivity between the areas.
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[[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]]
Important part of the living dungeon are the creatures. Creatures act intelligently, might fight each other, flee when threatened and try to gather their friends to overcome a threat. Most creatures can use items and also pick them up from from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
 
You don't have to go to the fight alone but can recruit other creatures along the way.
 
The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race is selected). On each level up, you point buy skills and talents (mostly combat maneuvers and spells).
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Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.
https://i.imgur.com/IIwsTva.png
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== Features ==
* Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
* No character classes but nine different cultures to choose from
* Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
* Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
* Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins


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Revision as of 13:01, 28 July 2022


Featured Roguelike: UnReal World

UnReal World Screenshot

Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.

Features

  • Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
  • No character classes but nine different cultures to choose from
  • Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
  • Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
  • Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
  • Craft items from weapons to traps, build constructions for temporary shelter to log cabins