Difference between revisions of "Featured roguelike"

From RogueBasin
Jump to navigation Jump to search
(Feature UnReal World)
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
<!-- !!!!!!!!!!!!!!!! -->
<!-- !!!!!!!!!!!!!!!! -->
<!-- If you are updating Featured roguelike, don't forget to add the old one to the list of Previously featured! -->
<!-- If you are updating the Featured roguelike, don't forget to add the old one to the list of Previously featured! -->


= Featured Roguelike: [[Armoured Commander]]=
= Featured Roguelike: [[UnReal World]] =
<div>
<div>


<div style="float: right; padding: 0px 0px 10px 10px; text-align: right">
<div style="float: right; padding: 0px 0px 10px 10px; text-align: right">
[[File:Armcom_screen_2.png|frameless|thumb]]
[[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]]
</div>
</div>


In Armoured Commander (ArmCom) your goal is to survive the campaign (which runs from 1944 to 1945) and accumulate as many Victory Points as you can during that time.
Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.


Each day you may be called up for combat, and during each combat day, you choose how to proceed across a procedurally generated terrain map, leading your battlegroup into combat. Battle encounters take place on a hex map, where you must order your crew to deal with enemy forces ranging from infantry squads to Tiger tanks.
== Features ==
 
* Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
As you progress and gain Victory Points, your crew gains experience, levels, and skill points, which can be used to purpose skills and improve their effectiveness.
* No character classes but nine different cultures to choose from
 
* Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
The M4 Sherman tank was outgunned and outnumbered by enemy forces upon arrival in Normandy, and in ArmCom the situation is the same. You cannot roll forward, guns blazing, and expect to survive even a single day of combat. Instead, you must learn to use the same tactics as historical tank crews: using cover, smoke, and mobility to survive and help destroy enemy forces that you encounter.
* Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
 
* Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
Two campaigns are available: "Patton's Best" where you fight as part of the American 4th Armoured Division, and "Canada's Best", where you command a tank in the Canadian 4th Armoured Division.
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins
</div>


<noinclude>
<noinclude>
[[Category:Templates]]
[[Category:Templates]]
</noinclude>
</noinclude>

Revision as of 13:01, 28 July 2022


Featured Roguelike: UnReal World

UnReal World Screenshot

Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.

Features

  • Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
  • No character classes but nine different cultures to choose from
  • Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
  • Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
  • Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
  • Craft items from weapons to traps, build constructions for temporary shelter to log cabins