Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [[The Ground Gives Way]] =
= Featured Roguelike: [[UnReal World]] =
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[[File:TGGW-Gameplay.png|frameless|thumb]]
[[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]]
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Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.
The Ground Gives Way is a roguelike focusing on randomness and improvised progression. No classes, races, XP, or character levels; progress is made by finding items and equipment. Lots of possible interactions with the environment and many interesting ways of using items.  


== Features ==
== Features ==
* Characters will be very different from game to game since progress depends on what you happen to find.
* Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
* Hundreds of items, monsters, services, traps, and features of different rarity that will make each game different from the last. No winner will look the same in TGGW.
* No character classes but nine different cultures to choose from
* Most map features are interactive and have different effects on the player.
* Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
* Very short game time. The game could be completed within an hour. However, the difficulty increases very fast.
* Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
* Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins


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Revision as of 13:01, 28 July 2022


Featured Roguelike: UnReal World

UnReal World Screenshot

Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.

Features

  • Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
  • No character classes but nine different cultures to choose from
  • Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
  • Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
  • Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
  • Craft items from weapons to traps, build constructions for temporary shelter to log cabins