Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [[Golden Krone Hotel]] =
= Featured Roguelike: [[UnReal World]] =
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[[File:GKH-Screenshot.png|frameless|thumb|alt=Golden Krone Hotel Screenshot]]
[[File:UnReal World Screenshot 1.jpg|frameless|thumb|alt=UnReal World Screenshot]]
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Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak into the shadows. Combines classic turn-based combat with dynamic lighting, an innovative potion system, and fast paced gameplay.
Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.


== Features ==
== Features ==
* Dynamic lighting: torchlight, sunlight, and moonlight. All of which you can influence.
* Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
* Stealth, totally driven by the dynamic lighting
* No character classes but nine different cultures to choose from
* Kill vampires with sunlight!
* Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
* Switch between vampire and human form in every run. Each has its own advantages including avoiding combat with monsters of the same kind.
* Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
* A unique potion system. Each unidentified potion is known to be 1 out of 3 possibilities
* Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
* Craft items from weapons to traps, build constructions for temporary shelter to log cabins


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Revision as of 13:01, 28 July 2022


Featured Roguelike: UnReal World

UnReal World Screenshot

Survive Finland in the iron age. You start in the middle of a vast, unfamiliar wilderness, carrying some food and basic equipment.

Features

  • Intricate procedural world full of wonders both mundane and extraordinary to explore on a very detailed level
  • No character classes but nine different cultures to choose from
  • Skill-based system including a multitude of skills from cookery to hide working, from herblore to tracking
  • Convincing northern animal kingdom with species-specific behaviour patterns and feeding relationships modeled in detail
  • Detailed combat (and hunting) with many tactical options and galore of weapon, battle experience, and combatant-related factors resulting in vivid and rewarding struggles
  • Craft items from weapons to traps, build constructions for temporary shelter to log cabins