Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [[Ultima Ratio Regum]] =
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<div style="float:right;margin:0 6px">http://i.imgur.com/OuC95.png</div>
= Featured Roguelike: [[Incursion]] =
[[Ultima Ratio Regum]] is the early stages of a `strategy roguelike`.
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It aims to eventually be a fusion of the two genres - rather than a strategy game where you command with omniscience (even in ancient eras), you instead command as an individual character also in the game. Orders must be issued in person; you can lose contact with distant armies; but the same mechanics affect the AI players who also lack omniscience and depend upon the knowledge of situations they themselves can garner.  
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[[File:Incursion3.png|frameless|thumb|alt=Incursion Screenshot]]
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Worlds can be generated over a vast array of sizes, climates and types, with or without mythological elements, from several different eras (and technological levels), but all ultimately with no fixed objective but a world full of civilizations and factions to be allied with or battled against.
A freeware roguelike game based on the mechanics of the d20 system


It aims for depth in character development and world events, but with much in the 'middle' - constructing buildings, city growth, resource management - abstracted out (as other games exist which handle those well).
== Features ==
* Many character design choices: 9 races, 10 classes, 45 skills, and 19 choices of god.
* Character development is focused on skills and feats.
* Non-regenerating hit points
* Special mechanics for resting.
* No grinding for random drops.


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Revision as of 15:05, 24 November 2022


Featured Roguelike: Incursion

Incursion Screenshot

A freeware roguelike game based on the mechanics of the d20 system

Features

  • Many character design choices: 9 races, 10 classes, 45 skills, and 19 choices of god.
  • Character development is focused on skills and feats.
  • Non-regenerating hit points
  • Special mechanics for resting.
  • No grinding for random drops.