Difference between revisions of "Featured roguelike"

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= Featured Roguelike: [http://www.thetempleoftorment.net/ The Temple of Torment]=
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= Featured Roguelike: [[Incursion]] =
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[[The Temple of Torment]] is great example of a game, based on jice's [[Complete Roguelike Tutorial, using python+libtcod]], that can evolve into very advanced form. TToT is a rather new roguelike which is highly inspired by the classics. It's a nice compromise between [[bandlike]] and [[hacklike]]. Levels are not big, as a single level takes single game screen, and the main dungeon is not persistant. 
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http://www.thetempleoftorment.net/wp-content/uploads/2014/09/World-1-300x182.png
[[File:Incursion3.png|frameless|thumb|alt=Incursion Screenshot]]
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A freeware roguelike game based on the mechanics of the d20 system
Collateral dungeons are based on hardcoded levels, like in [[Larn]]. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay. It makes me feeling that developer could be inspired by [[ADOM]].
 
[[The Temple of Torment]] has multiple character classes, hunger and thirst (!) mechanics, optional permadeath, multiple levels of difficulty, and features both text and tile graphics. 
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== Features ==
* Many character design choices: 9 races, 10 classes, 45 skills, and 19 choices of god.
* Character development is focused on skills and feats.
* Non-regenerating hit points
* Special mechanics for resting.
* No grinding for random drops.


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Revision as of 15:05, 24 November 2022


Featured Roguelike: Incursion

Incursion Screenshot

A freeware roguelike game based on the mechanics of the d20 system

Features

  • Many character design choices: 9 races, 10 classes, 45 skills, and 19 choices of god.
  • Character development is focused on skills and feats.
  • Non-regenerating hit points
  • Special mechanics for resting.
  • No grinding for random drops.