Difference between revisions of "Featured roguelike"

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(edited a few typos)
(→‎Featured Roguelike: The Temple of Torment: Jotaf not Jice, see my recent edit on this main article for explanation or just look at the dev's website ;))
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[[The Temple of Torment]] is great example of a game, based on jice's [[Complete Roguelike Tutorial, using python+libtcod]], that can evolve into very advanced form. TToT is a rather new roguelike which is highly inspired by the classics. It's a nice compromise between [[bandlike]] and [[hacklike]]. Levels are not big, as a single level takes single game screen, and the main dungeon is not persistant.   
[[The Temple of Torment]] is great example of a game, based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]], that can evolve into very advanced form. TToT is a rather new roguelike which is highly inspired by the classics. It's a nice compromise between [[bandlike]] and [[hacklike]]. Levels are not big, as a single level takes single game screen, and the main dungeon is not persistant.   
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Revision as of 20:37, 2 December 2016

Featured Roguelike: The Temple of Torment

The Temple of Torment is great example of a game, based on Jotaf's Complete Roguelike Tutorial, using python+libtcod, that can evolve into very advanced form. TToT is a rather new roguelike which is highly inspired by the classics. It's a nice compromise between bandlike and hacklike. Levels are not big, as a single level takes single game screen, and the main dungeon is not persistant.

World-1-300x182.png

Collateral dungeons are based on hardcoded levels, like in Larn. Aukustus designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay. It makes me feeling that developer could be inspired by ADOM.

The Temple of Torment has multiple character classes, hunger and thirst (!) mechanics, optional permadeath, multiple levels of difficulty, and features both text and tile graphics.