Difference between revisions of "Featured roguelike"

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(Caves of Qud ,a post-apocalyptic roguelike)
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= Featured Roguelike: [http://en.cataclysmdda.com/ Cataclysm: Dark Days Ahead Now at version 0.C!] =
= Featured Roguelike: [http://freeholdgames.com/?page_id=39] =Caves of Qud
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[http://en.cataclysmdda.com Cataclysm: Dark Days Ahead] is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest.
[ Caves of Qud is a post-apocalyptic roguelike inspired by worlds like those of Dune, Gamma World, and Gene Wolfe's works. It is an open-world roguelike, heavily inspired by ADOM and Omega, providing a world map that combines static and procedurally generated locations with hand-written quests-lines.A two-tiered character creation system where you can play as a "true man" who not only starts  with better equipment, extra attribute points, and gain more skill points each experience levels but also lets you choose which Caste you are from, for example The Crustal Mortars of Yawningmoon,"Fuming God-child" will give  poison resistance as a perk or You can Choose to be a mutant have fewer attributes and skill points but have access to Morphotypes which give either physical and mental mutations or a unstable genome which gives you three random selected mutations that you picked, when  you level up there is a 33 percent chance of gaining those mutations. Physical mutations include claws, multiple arms, and photosynthetic skin. Mental mutations include teleportation, psychic attacks, and time manipulation but as well as positive mutations you can get either physical Defects , such as being albino or as much as spontaneously combustion to mental Defects such as amnesia , randomly teleporting and Having a evil Twin that has a small chance of attacking you every time you come into a new location, in order to have more points into the positive mutations or to add more of a challenge.
the player must eat and drink fresh water in order to survive which also ties into the games unique batering system where the currency is 'drams' of fresh, drinkable water which really helps the Post-apocalyptic setting and tone.
Diffidently give this a try if your a big fan of deep and complex systems


Yet with care and a little luck, many things are possible. You may try to eke out an existence in the forests silently executing threats and providing sustenance with your longbow. You can ride into town in a jerry-rigged vehicle, all guns blazing, to settle matters in a fog of smoke from your molotovs. You could take a more measured approach and construct an impregnable fortress, surrounded by traps to protect you from the horrors without. The longer you survive, the more skilled and adapted you will get and the better equipped and armed to deal with the threats you are presented with.
In the course of your ordeal there will be opportunities and temptations to improve or change your very nature. There are tales of survivors fitted with extraordinary cybernetics giving great power at extraordinary risk and stories too of gravely mutated survivors who, warped by their ingestion of exotic substances or radiation, now more closely resemble insects, birds or fish than their original form.
Featuring a huge generative overland area to explore and improvise and learn from as well as a variety of procedurally generated dungeon crawls to attempt, [http://en.cataclysmdda.com Cataclysm: Dark Days Ahead] is an open-source roguelike that requires creativity and risk in order to survive a future where everything that could go wrong has gone wrong.
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Revision as of 10:59, 12 July 2015

= Featured Roguelike: [1] =Caves of Qud

[ Caves of Qud is a post-apocalyptic roguelike inspired by worlds like those of Dune, Gamma World, and Gene Wolfe's works. It is an open-world roguelike, heavily inspired by ADOM and Omega, providing a world map that combines static and procedurally generated locations with hand-written quests-lines.A two-tiered character creation system where you can play as a "true man" who not only starts with better equipment, extra attribute points, and gain more skill points each experience levels but also lets you choose which Caste you are from, for example The Crustal Mortars of Yawningmoon,"Fuming God-child" will give poison resistance as a perk or You can Choose to be a mutant have fewer attributes and skill points but have access to Morphotypes which give either physical and mental mutations or a unstable genome which gives you three random selected mutations that you picked, when you level up there is a 33 percent chance of gaining those mutations. Physical mutations include claws, multiple arms, and photosynthetic skin. Mental mutations include teleportation, psychic attacks, and time manipulation but as well as positive mutations you can get either physical Defects , such as being albino or as much as spontaneously combustion to mental Defects such as amnesia , randomly teleporting and Having a evil Twin that has a small chance of attacking you every time you come into a new location, in order to have more points into the positive mutations or to add more of a challenge. the player must eat and drink fresh water in order to survive which also ties into the games unique batering system where the currency is 'drams' of fresh, drinkable water which really helps the Post-apocalyptic setting and tone. Diffidently give this a try if your a big fan of deep and complex systems

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