Featured roguelike

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Revision as of 09:44, 13 May 2012 by Pbednaruk (talk | contribs) (update)
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Featured Roguelike: Untitled

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Untitled attempts to take what is best in modern games and old-school ones - at the same time.

  • Combines intuitive user interface (with drag&drop support in the inventory window) with flexibility and complexity known from the most famous roguelike games
  • Breaks up with the tradition of choosing character class - only your actions decide who you become
  • Not based on any particular RPG system, realm or tile set
  • No annoyances known from classic roguelikes (stat-draining monsters, time-is-running-out story, do-it-in-the-correct-order quests)
  • Although the game is currently fully playable, the storyline is far from being completed, because the author doesn't really want to create yet another "save the world" game!
  • Notable features planned, but not implemented so far: alchemy, item construction, building, digging for treasures, permadeath (need to invent a perfect solution for the latter!)