Finding or Creating Sound and Music

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Revision as of 22:16, 24 April 2011 by Soyweiser (talk | contribs) (added freesound)
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Having sounds or music in a roguelike is rare. But not unheard of. For a developer creating his/her own sound or music can be hard. But there are some tools that could help a developer in creating their own sounds.

Tools

  • DrPetter's sfxr A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: cfxr)

Free sound/music sources

When adding links, please make note of:

  • The license for using the sounds/music,
  • Any games that the sounds/music are designed specifically for,
  • The size & type (sound effects, music) & filetype (.wav .mp3) of the files.
  • Roguebard .mp3 and .ogg files. Creative Commons license.
  • Freesound various types of effects, not specificity created for games. Creative Commons Sampling Plus 1.0 license.