Difference between revisions of "Forays into Norrendrin"

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|developer = Derrick Creamer
|developer = Derrick Creamer
|theme = Fantasy
|theme = Fantasy
|influences = [[ADOM]], [[DoomRL]], [[Angband]]
|influences = [[ADOM]], [[DoomRL]], [[Angband]], [[Brogue]]
|released = February 14, 2012
|released = January 28, 2012
|relver = 0.6.0
|relver = 0.5.0
|updated = February 14, 2012
|updated = November 6, 2015
|updver = 0.6.0
|updver = 0.8.4
|licensing = MIT
|licensing = MIT
|language = [[C Sharp|C#]] with Mono
|language = [[C Sharp|C#]] with Mono
|platforms = [[Windows]], [[Linux]]
|platforms = [[Windows]], [[Linux]]
|interface = [[ASCII]], [[keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|site = http://code.google.com/p/forays-into-norrendrin/downloads/list
|site = http://forays.github.io/
|length = [[Coffeebreak roguelike|Coffeebreak]] to medium
|length = Medium
}}
}}


A twenty-level dungeon crawl with a skill & feat system and a focus on clean UI & fun.
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system which is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options.


==Help & How To Play==
Included in the download are five text files which will help on a variety of topics, including:
*help.txt - Featuring a 'how to play' section as well as keyboard commands.
*advanced_help.txt - Shows some more advanced gameplay tips.
*feat_help.txt - Describes which each skill/feat does as well as the category for each.
*item_help.txt - Describes what each item does in the game.
*spell_help.txt - Describes what each spell does.


Regular development started in October 2011. Plans for development are:
Alternatively, all of this information is available in-game through the help menu, which is accessed by pressing "?" (Shift + /).


0.7.0 - Gameplay improvement release. Balance changes, more traps, better handling of sound events, some improvements to dungeon generation.
==Screenshots==
[http://www.screencast.com/users/dscreamer/folders/Default/media/1b24fcbb-b64f-4e78-9674-8c78735d6b65 Here]


soon after - The last major feature: templated special levels will appear once per game to offer different challenges.
==Download==
[https://github.com/Forays/ForaysIntoNorrendrin/releases/download/0.8.4/Forays_v084.zip For Windows and Linux]
 
==Future Plans==
*Between 0.8.5 and 0.9.0 - Even more variety in monsters, with certain dungeon features being associated with specific monsters. 'Minibosses' and other leader monsters. More activated abilities.
[[Category:Open source]]

Revision as of 04:00, 7 November 2015

Forays into Norrendrin
Stable game
Developer Derrick Creamer
Theme Fantasy
Influences ADOM, DoomRL, Angband, Brogue
Released January 28, 2012 (0.5.0)
Updated November 6, 2015 (0.8.4)
Licensing MIT
P. Language C# with Mono
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length Medium
Official site of Forays into Norrendrin


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system which is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options.

Help & How To Play

Included in the download are five text files which will help on a variety of topics, including:

  • help.txt - Featuring a 'how to play' section as well as keyboard commands.
  • advanced_help.txt - Shows some more advanced gameplay tips.
  • feat_help.txt - Describes which each skill/feat does as well as the category for each.
  • item_help.txt - Describes what each item does in the game.
  • spell_help.txt - Describes what each spell does.

Alternatively, all of this information is available in-game through the help menu, which is accessed by pressing "?" (Shift + /).

Screenshots

Here

Download

For Windows and Linux

Future Plans

  • Between 0.8.5 and 0.9.0 - Even more variety in monsters, with certain dungeon features being associated with specific monsters. 'Minibosses' and other leader monsters. More activated abilities.