Difference between revisions of "Forays into Norrendrin"

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(Added direct download links)
(Updated for 0.6.1 release)
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|released = January 28, 2012
|released = January 28, 2012
|relver = 0.5.0
|relver = 0.5.0
|updated = February 15, 2012
|updated = July 3, 2012
|updver = 0.6.0
|updver = 0.6.1
|licensing = MIT
|licensing = MIT
|language = [[C Sharp|C#]] with Mono
|language = [[C Sharp|C#]] with Mono
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==Download==
==Download==
[http://forays-into-norrendrin.googlecode.com/files/forays_v060_win.zip For Windows]
[http://forays-into-norrendrin.googlecode.com/files/forays_v061_win.zip For Windows]


[http://forays-into-norrendrin.googlecode.com/files/forays_v060_source.tar.gz Source and build scripts for Linux]
[http://forays-into-norrendrin.googlecode.com/files/forays_v061_source.zip Source and build scripts for Linux]


==Future Plans==
==Future Plans==
*0.7.0 - Gameplay improvement release: Balance changes, more traps, better handling of sound events, some improvements to dungeon generation.
*0.7.0 - Gameplay improvement release: Major change to character advancement system, a new focus on light and visibility, more balance changes, more traps, better handling of sound events, improvements to dungeon generation.
*Soon after - The last major feature: Templated special levels will appear once per game to offer different challenges.
*Soon after - The last major feature: Templated special levels will occasionally appear to offer different challenges.

Revision as of 01:37, 4 July 2012

Forays into Norrendrin
Stable game
Developer Derrick Creamer
Theme Fantasy
Influences ADOM, DoomRL, Angband
Released January 28, 2012 (0.5.0)
Updated July 3, 2012 (0.6.1)
Licensing MIT
P. Language C# with Mono
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length Coffeebreak to medium
Official site of Forays into Norrendrin


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October, 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.

Help & How To Play

Included in the download are five text files which will help on a variety of topics, including:

  • help.txt - Featuring a 'how to play' section as well as keyboard commands.
  • advanced_help.txt - Shows some more advanced gameplay tips.
  • feat_help.txt - Describes which each skill/feat does as well as the category for each.
  • item_help.txt - Describes what each item does in the game.
  • spell_help.txt - Describes what each spell does.

Alternatively, most of this information is available in game through various means, including the help menu, which is accessed by pressing "?" (Shift + /).

Screenshots

Here

Download

For Windows

Source and build scripts for Linux

Future Plans

  • 0.7.0 - Gameplay improvement release: Major change to character advancement system, a new focus on light and visibility, more balance changes, more traps, better handling of sound events, improvements to dungeon generation.
  • Soon after - The last major feature: Templated special levels will occasionally appear to offer different challenges.