Difference between revisions of "Forays into Norrendrin"

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(Updated for 0.8.0)
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|released = January 28, 2012
|released = January 28, 2012
|relver = 0.5.0
|relver = 0.5.0
|updated = December 9, 2012
|updated = December 11, 2013
|updver = 0.7.0
|updver = 0.8.0
|licensing = MIT
|licensing = MIT
|language = [[C Sharp|C#]] with Mono
|language = [[C Sharp|C#]] with Mono
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|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|site = http://code.google.com/p/forays-into-norrendrin/downloads/list
|site = http://code.google.com/p/forays-into-norrendrin/downloads/list
|length = [[Coffeebreak roguelike|Coffeebreak]] to medium
|length = Medium
}}
}}


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you gain from shrines that can be found within the dungeon. There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system which is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options.


==Help & How To Play==
==Help & How To Play==
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*spell_help.txt - Describes what each spell does.
*spell_help.txt - Describes what each spell does.


Alternatively, most of this information is available in game through various means, including the help menu, which is accessed by pressing "?" (Shift + /).
Alternatively, all of this information is available in-game through the help menu, which is accessed by pressing "?" (Shift + /).


==Screenshots==
==Screenshots==
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==Download==
==Download==
[http://forays-into-norrendrin.googlecode.com/files/forays_v070_win.zip For Windows]
[http://forays-into-norrendrin.googlecode.com/files/forays_v080.zip For Windows and Linux]
 
[http://forays-into-norrendrin.googlecode.com/files/forays_v070_source.tar.gz Source and build scripts for Linux]


==Future Plans==
==Future Plans==
*0.7.1 - Better handling of sound events.
*Between 0.8.1 and 0.9.0 - Even more variety in level types and monsters. Additionally, some level types will always have a chance to generate specific monsters.
*Soon after - The last major feature: Templated special levels will occasionally appear to offer different challenges.
[[Category:Open source]]
[[Category:Open source]]

Revision as of 23:35, 11 December 2013

Forays into Norrendrin
Stable game
Developer Derrick Creamer
Theme Fantasy
Influences ADOM, DoomRL, Angband, Brogue
Released January 28, 2012 (0.5.0)
Updated December 11, 2013 (0.8.0)
Licensing MIT
P. Language C# with Mono
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length Medium
Official site of Forays into Norrendrin


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October 2011. The game features skills and feats which you gain from shrines that can be found within the dungeon. There is a high-score system which is based on dungeon depth comparisons. The game focuses on a clean user interface with many accessibility options.

Help & How To Play

Included in the download are five text files which will help on a variety of topics, including:

  • help.txt - Featuring a 'how to play' section as well as keyboard commands.
  • advanced_help.txt - Shows some more advanced gameplay tips.
  • feat_help.txt - Describes which each skill/feat does as well as the category for each.
  • item_help.txt - Describes what each item does in the game.
  • spell_help.txt - Describes what each spell does.

Alternatively, all of this information is available in-game through the help menu, which is accessed by pressing "?" (Shift + /).

Screenshots

Here

Download

For Windows and Linux

Future Plans

  • Between 0.8.1 and 0.9.0 - Even more variety in level types and monsters. Additionally, some level types will always have a chance to generate specific monsters.