Fuel

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Fuel
7DRL
Developer Ido Yehieli (programming & game design), Tom Whetnall (graphics & game design), John Cleary (music)
Theme Space
Influences Spelunky
Released 18 Mar 2012
Updated
Licensing
P. Language HaXe
Platforms Windows, Mac, Linux.
Interface Graphical tiles, Keyboard
Game Length
Official site of Fuel



Contents

About

You are a space miner and your singleship has burnt out the monopoles that power its engine (also the resource you mine for). You land on a large asteroid to look for more monopoles, finding a likely looking crater you start your decent. You need to find 5 monopoles to refuel your ship.

Fuel is a turn- and grid-based Spelunky-like made in severn days for the 7DRL Challenge 2012.

Downloads

windows

mac os x

linux (slightly bugged on linux, make sure the window size is at least 720x480)

web version(requires flash)

Screenshots

Hw7fP.png


8lWd5.png


KfizO.png


fONYN.png


Controls

  • movement: arrow keys.
  • fire blaster: ctrl. You can also aim your blaster in a different direction by pressing the arrow keys before releasing ctrl.
  • toggle anti-grav belt: shift

See the bottom of this page for alternative controls.

Resources and tools

The three pieces of technology you live by are your space suit, your grav-belt and your trusty laser blaster. All three of these devices run on simple fusion technology, the fuel for which is volatile ice crystals rich in oxygen, hydrogen and helium. As you descend into the crater you will find ice formations, you can blast these to aquire ice crystals. At the end of each level you allocate these crystals to charge your suit, belt & laser as you see fit.

Discussions

Alternative controls

  • movement: wasd or hjkl
  • fire blaster: x
  • toggle anti-grav belt: c

Options:

  • press ctrl+f to enter full screen mode, esc to exit it.
Personal tools