Fuel

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Fuel
7DRL
Developer Ido Yehieli (programming & game design), Tom Whetnall (graphics & game design), John Cleary (music)
Theme Space
Influences Spelunky
Released 18 Mar 2012
Updated
Licensing
P. Language HaXe
Platforms Windows, Mac, Linux
Interface Graphical tiles, Keyboard
Game Length
Official site of Fuel



You are a space miner and your singleship has burnt out the monopoles that power its engine (also the resource you mine for). You land on a large asteroid to look for more monopoles, finding a likely looking crater you start your decent. You need to find 5 monopoles to refuel your ship.

Fuel is a turn- and grid-based Spelunky-like made in seven days for the 7DRL Challenge 2012.

Contents

Downloads

Controls

  • movement: arrow keys.
  • fire blaster: ctrl. You can also aim your blaster in a different direction by pressing the arrow keys before releasing ctrl.
  • toggle anti-grav belt: shift

Alternative controls

  • movement: wasd or hjkl
  • fire blaster: x
  • toggle anti-grav belt: c

Options

  • press ctrl+f to enter full screen mode, esc to exit it.

Resources and tools

The three pieces of technology you live by are your space suit, your grav-belt and your trusty laser blaster. All three of these devices run on simple fusion technology, the fuel for which is volatile ice crystals rich in oxygen, hydrogen and helium. As you descend into the crater you will find ice formations, you can blast these to aquire ice crystals. At the end of each level you allocate these crystals to charge your suit, belt & laser as you see fit.

Discussions

Screenshots

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