Difference between revisions of "Gatecrashers"

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|interface = [[OpenGL]], [[Keyboard]], [[Mouse]]
|interface = [[OpenGL]], [[Keyboard]], [[Mouse]]
|site = http://forums.te4.org/viewtopic.php?f=40&t=39055
|site = http://forums.te4.org/viewtopic.php?f=40&t=39055
|download link = http://www.fileswap.com/dl/sr8FILZAC2/
|influences = TOME 4, Shiren the Wanderer
|influences = TOME 4, Shiren the Wanderer
|length = 1-4 Hours
|length = 1-4 Hours
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{{T-Engine 4 Module}}
{{T-Engine 4 Module}}


 
As a T-Engine game, Gatecrashers can also be downloaded as a standalone from the link above or in module format from te4.org.
 
Standalone link: http://www.fileswap.com/dl/sr8FILZAC2/
As a T-Engine game, Gatecrashers can also be downloaded in module format from te4.org.


Gatecrashers is an old-school dungeon crawler with new-school visuals, interface, and design principles. In the vein of the Brogue/Shiren/Rogue style of gameplay, the items you pick up in the dungeon play a heavy role in progression.
Gatecrashers is an old-school dungeon crawler with new-school visuals, interface, and design principles. In the vein of the Brogue/Shiren/Rogue style of gameplay, the items you pick up in the dungeon play a heavy role in progression.


This game is an entry into the 2013 T-Engine module contest. Read more here: http://te4.org/module-contest-2013
This game is an entry into the 2013 T-Engine module contest. Read more here: http://te4.org/module-contest-2013

Revision as of 05:54, 27 November 2013

Gatecrashers
Major Roguelike
Developer GuyNamedJoe
Theme Fantasy
Influences TOME 4, Shiren the Wanderer
Released 2013 November 8
Updated 2013 November 26 (0.5.1)
Licensing Open Source, GPL3
P. Language C/Lua
Platforms Windows,Unix,Mac OS X,...?
Interface OpenGL, Keyboard, Mouse
Game Length 1-4 Hours
Official site of Gatecrashers


Template:T-Engine 4 Module

As a T-Engine game, Gatecrashers can also be downloaded as a standalone from the link above or in module format from te4.org.

Gatecrashers is an old-school dungeon crawler with new-school visuals, interface, and design principles. In the vein of the Brogue/Shiren/Rogue style of gameplay, the items you pick up in the dungeon play a heavy role in progression.

This game is an entry into the 2013 T-Engine module contest. Read more here: http://te4.org/module-contest-2013