Difference between revisions of "GearHead"

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'''''GearHead''''' is a [[futuristic roguelike]], created by [[Joseph Hewitt]].
{{game-stable| name = GearHead
|developer = [[Joseph Hewitt]]
|influences = [[Hack]]
|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List of roguelikes by theme#Mecha|Mecha]], [[List of roguelikes by theme#Futuristic|Futuristic]]
|released = 2002
|relver = 0.500
|updated = February 7, 2019
|updver = 1.310
|language = [[Free Pascal]]
|platforms = [[Linux]], [[DOS|Msdos]], [[Windows]]
|licensing = [[GPL|LGPL]]
|features = ...
|interface = [[ASCII]], [[Keyboard]]
|length = [[Open ended]]
|site = http://www.gearheadrpg.com/
}}
 
[[File:GH1_TitleScreen.png]]
 
'''GearHead''' is a futuristic roguelike, created by [[Joseph Hewitt]].


== Description ==
== Description ==
''GearHead'' is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among ''GearHead'''s features:
''GearHead'' is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among ''GearHead'''s features:


* [[Quest]]s are [[Random|Randomly generated]], based on predefined [[script]]s, the number of which is constantly increasing.
* [[Quests]] are [[Random|Randomly generated]], based on predefined scripts, the number of which is constantly increasing.
* [[Skill]]s are increased both by successfully using them or "buying" them in exchange for [[Experience|XP]] obtained by completing quests and slaying foes.
* [[Skill]]s are increased both by successfully using them or "buying" them in exchange for [[Experience|XP]] obtained by completing quests and slaying foes.
* Extensive mecha design system, allowing in-game modification of existing models.
* Extensive mecha design system, allowing in-game modification of existing models.
Line 12: Line 31:


== Versions and platforms ==
== Versions and platforms ==
Like most roguelikes by [[Joseph Hewitt]], ''GearHead'' was developped in [[Free Pascal]]. It's available for Linux and DOS/Windows.
Like most roguelikes by [[Joseph Hewitt]], ''GearHead'' was developed in [[Free Pascal]]. It's available for [[Linux]], [[FreeBSD]], [[DOS]] and [[Windows]]. [[Source code]] is quite [[portable]], so it's probably possible to compile it on other platforms too.


== See also ==
== See also ==


=== Related topics ===
=== Related topics ===
* [[Stable games]]
* [[GearHead2]], the sequel.
* [[GearHead Caramel]], the third game in the GearHead series


=== Related links ===
=== Related links ===
* [http://www.geocities.com/pyrrho12/programming/gearhead/ GearHead homepage]
* [http://www.gearheadrpg.com/ GearHead homepage]
* [http://games.groups.yahoo.com/group/gearhead_dev/ Yahoo discussion/development group]
* [http://games.groups.yahoo.com/group/gearhead_dev/ Yahoo discussion/development group]
 
* [http://camelot.homedns.org/~michalis/gearhead_unix/ GearHead compiled for Linux and FreeBSD]
[[Category:Futuristic roguelikes]] [[Category:Stable games]]
* [http://ghforum.chaosforge.org/ GearHead Forum]
* [http://gearhead.chaosforge.org/wiki/ GearHead Wiki]
[[Category:Futuristic roguelikes]]
[[Category:Open source]]
[[Category:Open ended roguelikes]]

Latest revision as of 14:56, 7 February 2019

GearHead
Stable game
Developer Joseph Hewitt
Theme Science Fiction, Mecha, Futuristic
Influences Hack
Released 2002 (0.500)
Updated February 7, 2019 (1.310)
Licensing LGPL
P. Language Free Pascal
Platforms Linux, Msdos, Windows
Interface ASCII, Keyboard
Game Length Open ended
Official site of GearHead


GH1 TitleScreen.png

GearHead is a futuristic roguelike, created by Joseph Hewitt.

Description

GearHead is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among GearHead's features:

  • Quests are Randomly generated, based on predefined scripts, the number of which is constantly increasing.
  • Skills are increased both by successfully using them or "buying" them in exchange for XP obtained by completing quests and slaying foes.
  • Extensive mecha design system, allowing in-game modification of existing models.
  • Two spatial scales: personal (on foot), in which the default movement uses the standard coordinates convention, and mecha which uses a "turtle" system in which you must turn and advance.
  • The global plot consists of a number of smaller subplots, which are randomly generated every time.
  • Very open structure: All objects/plots/monsters are stored in plain text files, so it's quite easy to add/modify content.

Versions and platforms

Like most roguelikes by Joseph Hewitt, GearHead was developed in Free Pascal. It's available for Linux, FreeBSD, DOS and Windows. Source code is quite portable, so it's probably possible to compile it on other platforms too.

See also

Related topics

Related links