GearHead

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== Abstract ==
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'''''GearHead''''' is a [[futuristic roguelike]], created by [[Joseph Hewitt]].
  
GearHead is one of the biggest roguelikes, and approaches to become one of the [[Major Roguelikes|major ones]] if it's not already. In GearHead you can select from a lot of futuristic jobs and skills, including mecha pilot, medic, ...
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== Description ==
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''GearHead'' is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among ''GearHead'''s features:
  
Its creator and maintainer is [[Joseph Hewitt]], a [[FreePascal]] guru ;).
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* [[Quest]]s are [[Random|Randomly generated]], based on predefined [[script]]s, the number of which is constantly increasing.
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* [[Skill]]s are increased both by successfully using them or "buying" them in exchange for [[Experience|XP]] obtained by completing quests and slaying foes.
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* Extensive mecha design system, allowing in-game modification of existing models.
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* Two spatial scales: personal (on foot), in which the default movement uses the standard coordinates convention, and mecha which uses a "turtle" system in which you must turn and advance.
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* The global [[plot]] consists of a number of smaller subplots, which are randomly generated every time.
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* Very open structure: All objects/plots/monsters are stored in plain text files, so it's quite easy to add/modify content.
  
== Features ==
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== Versions and platforms ==
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Like most roguelikes by [[Joseph Hewitt]], ''GearHead'' was developped in [[Free Pascal]]. It's available for Linux and DOS/Windows.
  
* quests are [[Random|Randomly generated]], based on predefined [[Script|scripts]] the number of which is constantly increasing.
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== See also ==
* [[Skill|skills]] are increased both by successfully using them or "buying" them in exchange for XP obtained by completing quests and slaying foes.
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* extensive mecha design system, allowing in-game modification of existing models.
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* two spatial scales: personal (on foot), in which the default movement uses the standard coordinate convention, and mecha which uses a "turtle" system in which you must turn and advance.
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* the global plot consists of a number of smaller subplots, which are randomly generated every time.
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* very open structure: All objects\plots\monsters are stored in plain text files, so it's quite easy to add\modify content.
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== Links ==
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=== Related topics ===
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* [[Stable games]]
  
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=== Related links ===
 
* [http://www.geocities.com/pyrrho12/programming/gearhead/ GearHead homepage]
 
* [http://www.geocities.com/pyrrho12/programming/gearhead/ GearHead homepage]
* [http://games.groups.yahoo.com/group/gearhead_dev/ Yahoo discussion\development group]
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* [http://games.groups.yahoo.com/group/gearhead_dev/ Yahoo discussion/development group]
[[Category:Stable games]]
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[[Category:Futuristic roguelikes]] [[Category:Stable games]]

Revision as of 16:34, 25 May 2005

GearHead is a futuristic roguelike, created by Joseph Hewitt.

Contents

Description

GearHead is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among GearHead's features:

  • Quests are Randomly generated, based on predefined scripts, the number of which is constantly increasing.
  • Skills are increased both by successfully using them or "buying" them in exchange for XP obtained by completing quests and slaying foes.
  • Extensive mecha design system, allowing in-game modification of existing models.
  • Two spatial scales: personal (on foot), in which the default movement uses the standard coordinates convention, and mecha which uses a "turtle" system in which you must turn and advance.
  • The global plot consists of a number of smaller subplots, which are randomly generated every time.
  • Very open structure: All objects/plots/monsters are stored in plain text files, so it's quite easy to add/modify content.

Versions and platforms

Like most roguelikes by Joseph Hewitt, GearHead was developped in Free Pascal. It's available for Linux and DOS/Windows.

See also

Related topics

Related links

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