Difference between revisions of "GearHead Caramel"

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|released = 2017
|released = 2017
|relver = ?
|relver = ?
|updated = June 17, 2018
|updated = April 12, 2020
|updver = 0.130
|updver = 0.500
|language = [[Python]]
|language = [[Python]]
|platforms = [[Linux]], [[Windows]]
|platforms = [[Linux]], [[Windows]]
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'''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.
'''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.


The first scenario, ''Winter Mocha'', was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you’ll have a different experience each time. Characters from GearHead 1 can be imported.
A demo scenario, ''Winter Mocha'', was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you’ll have a different experience each time. Characters from GearHead 1 can be imported.
 
The second scenario, "DeadZone Drifter", was released on April 12, 2020.


== See also ==
== See also ==
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=== Related links ===
=== Related links ===
* [http://www.gearheadrpg.com/ GearHead homepage]
* [http://www.gearheadrpg.com/ GearHead homepage]
* [https://github.com/jwvhewitt/gearhead-caramel/ GearHead Caramel on GitHub]
* [http://gearhead.wikia.com/wiki/Gearhead_RPG_Wikia GearHead Wiki]
* [http://gearhead.wikia.com/wiki/Gearhead_RPG_Wikia GearHead Wiki]
[[Category:Futuristic roguelikes]]
[[Category:Futuristic roguelikes]]
[[Category:Open source]]
[[Category:Open source]]

Revision as of 02:32, 13 April 2020

GearHead Caramel
Alpha Project
Developer Joseph Hewitt
Theme Science Fiction, Mecha, Futuristic
Influences Hack, ADOM
Released 2017
Updated April 12, 2020
Licensing GPL, Creative Commons
P. Language Python
Platforms Linux, Windows
Interface Graphical tiles, Mouse, Keyboard
Game Length Coffeebreaklike
Official site of GearHead Caramel


GearHead Caramel is a futuristic roguelike created by Joseph Hewitt. It is the third main game in the GearHead series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.

A demo scenario, Winter Mocha, was released on December 24th, 2017. Six months after the Typhon Incident, you are invited to a charity mecha tournament at the newly built Mauna Arena. ?It should only take ten to twenty minutes to play through Winter Mocha, but thanks to the random story and puzzle generation you’ll have a different experience each time. Characters from GearHead 1 can be imported.

The second scenario, "DeadZone Drifter", was released on April 12, 2020.

See also

Related topics

Related links