Difference between revisions of "Hexatron"

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(Hexatron rogue and hex rogue)
 
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I wrote several roguelike applets:
I wrote several roguelike applets:


This is the most roguelike of all--it is a few old rogue C version averaged together and converted into a Java applet. I wrote this in 1997 as part of learning Java. Updated to include saving/restoring games. It may be the rogue you remember from 1979. Well, close, anyway.
[http://www.hexatron.com/rogue/index.html]This is the most roguelike of all--it is a few old rogue C version averaged together and converted into a Java applet. I wrote this in 1997 as part of learning Java. Updated to include saving/restoring games. It may be the rogue you remember from 1979. Well, close, anyway.


A hex-tile based rogue, using ancient monsters. Reworked in 2014 from a decade-old version that was never really completed It has a bunch of new stuff in it, but the monsters are all familiar 'friends'.
[http://www.hexatron.com/hexroguenew/index.html] A hex-tile based rogue, using ancient monsters.
 
Reworked in 2014 from a decade-old version that was never really completed[http://www.hexatron.com/hexrogue/index.html]. It has a bunch of new stuff in it, but the monsters are all familiar 'friends'.

Revision as of 00:54, 27 October 2014

I wrote several roguelike applets:

[1]This is the most roguelike of all--it is a few old rogue C version averaged together and converted into a Java applet. I wrote this in 1997 as part of learning Java. Updated to include saving/restoring games. It may be the rogue you remember from 1979. Well, close, anyway.

[2] A hex-tile based rogue, using ancient monsters.

Reworked in 2014 from a decade-old version that was never really completed[3]. It has a bunch of new stuff in it, but the monsters are all familiar 'friends'.