Difference between revisions of "Hit points"

From RogueBasin
Jump to navigation Jump to search
(zero hitpoints means death but not always)
(about Steamband approach, added suggested link)
Line 2: Line 2:
Generally a creature loses hitpoints everytime it suffers an injury, but regains them both over time and with the intervention of [[magic]], [[potion]]s, and [[scroll]]s.
Generally a creature loses hitpoints everytime it suffers an injury, but regains them both over time and with the intervention of [[magic]], [[potion]]s, and [[scroll]]s.


When entity loses all of its hitpoints it is dead. Roguelikes differ as to whether having zero of those means death or not. [[Angband]] is an example of the latter approach.
When entity loses all of its hitpoints it is dead. Roguelikes differ as to whether having zero of those means death or not. [[Angband]] is an example of the latter approach. [[Steamband]] goes even a bit further. No hitpoints means that all damage will strart to drain [[Wounds | wound points]].
 
==== Related links ====
[http://roguelikedeveloper.blogspot.com/2008/07/poll-results-for-zero-hit-points-means.html Poll on Ascii Dreams about 'Zero Hit Points Means You're...']
[[Category:Concepts]]
[[Category:Concepts]]

Revision as of 23:33, 5 September 2008

A measure of a creatures abilty to suffer wounds, and to a lesser extent its current state of health. Generally a creature loses hitpoints everytime it suffers an injury, but regains them both over time and with the intervention of magic, potions, and scrolls.

When entity loses all of its hitpoints it is dead. Roguelikes differ as to whether having zero of those means death or not. Angband is an example of the latter approach. Steamband goes even a bit further. No hitpoints means that all damage will strart to drain wound points.

Related links

Poll on Ascii Dreams about 'Zero Hit Points Means You're...'