Difference between revisions of "HordeTheory"

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HordeTheory is a roguelike with puzzlish, deterministic gameplay centred around defeating large numbers of enemies. There is one dungeon, and each level contains a entrances which will spawn a number of enemies. There are multiple enemy types, and you will encounter more difficult foes as you descend deeper into the dungeon. As you descend, you collect treasures which will give you skill points. These can be used to purchase spells. There is not currently an ending to the game.
HordeTheory is a roguelike with puzzlish, deterministic gameplay centred around defeating large numbers of enemies. There is one dungeon, and each level contains a entrances which will spawn a number of enemies. There are multiple enemy types, and you will encounter more difficult foes as you descend deeper into the dungeon. As you descend, you collect treasures which will give you skill points. These can be used to purchase spells. There is not currently an ending to the game.
One unusual feature is the ability to create "custom dungeons". These allow you to insert special levels into the standard dungeon at any point, or to change the difficulty that certain levels are generated at.


== Future Development ==  
== Future Development ==  


Our first priority is more things for the player to spend skill points on. We also have plans to add more dungeon features such as water, and new enemy types to extend the game.
Our first priority is more things for the player to spend skill points on. We also have plans to add more dungeon features such as water, and new enemy types to extend the game.

Revision as of 21:17, 9 March 2012

HordeTheory
Beta Project
Developer Autoquark
Theme No Setting
Influences None in particular
Released March 8th, 2012
Updated March 8th, 2012
Licensing Closed Source, freeware
P. Language Game Maker language
Platforms Windows
Interface Keyboard, Mouse
Game Length < 1 hour
Official site of HordeTheory


Description

HordeTheory is a roguelike with puzzlish, deterministic gameplay centred around defeating large numbers of enemies. There is one dungeon, and each level contains a entrances which will spawn a number of enemies. There are multiple enemy types, and you will encounter more difficult foes as you descend deeper into the dungeon. As you descend, you collect treasures which will give you skill points. These can be used to purchase spells. There is not currently an ending to the game.

One unusual feature is the ability to create "custom dungeons". These allow you to insert special levels into the standard dungeon at any point, or to change the difficulty that certain levels are generated at.

Future Development

Our first priority is more things for the player to spend skill points on. We also have plans to add more dungeon features such as water, and new enemy types to extend the game.