Difference between revisions of "IVAN"

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{{game-stable| name = Iter Vehemens ad Necem
{{game-stable| name = Iter Vehemens ad Necem
|developer = [[Timo Kiviluoto]] and others
|developer = [[Timo Kiviluoto]] and others
|influences = ???
|influences = [[NetHack]], Monty Python, 1984
|theme = fantasy
|theme = [[Fantasy]]
|released = Dec 10, 2001
|released = Dec 10, 2001
|relver = 0.301
|relver = 0.301
<!-- Earliest release I could find a mention of. -ElectricEel -->
<!-- Earliest release I could find a mention of. -ElectricEel -->
|updated = Jun 7, 2016
|updated = Dec 23, 2021
|updver = 0.50.6
|updver = 0.59
|language = [[Cpp|C++]]
|language = [[C++]]
|platforms = [[DOS]], [[Windows]], [[Linux]]
|platforms = [[Windows]], [[Linux]], [[Mac]], [[DOS]]
|licensing = [[Open Source]] (GPL v2)
|licensing = [[Open source]] ([[GPL]] v2)
|interface = [[Tiles]], [[Keyboard]]
|interface = [[Tiles]], [[Keyboard]]
|length = long
|length = Long
|site = http://ivan.sourceforge.net
|site = https://attnam.com/
}}
}}


'''Iter Vehemens ad Necem''' (meaning violent way to death; better known as '''IVAN''') is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant humor and a lot of violence. Graphics and easy interface make it a good game for beginners, but completing the game is very hard due to unpredictable and dangerous situations that the game throws at the player.
'''Iter Vehemens ad Necem''' (meaning "Violent Road to Death", but better known as '''IVAN''') is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant humor and a lot of violence and gore. Graphics and easy interface make it a good game for beginners, but completing the game is very hard due to the unpredictable and dangerous situations that the game throws at the player.


=== Body part system ===
The game was abandoned by the original developers in 2004, but since 2015 development is once again underway with new team of developers.


Game includes body parts but only for [[humanoid]]s. Yes, in IVAN you can lose your arm. This is far from game over though. You can have it reattached. Sometimes you will leave a leg to hungry lion and flee with rest of your body. This situation can be remedied by finding new limb. Do this by taking it from a poor unsuspecting [[monster]] or have it summoned by a god pleased with you.


Limbs are replaceable but if [[hit points]] in your head, chest or groin reach zero you are dead.


=== Item materials ===
== Features ==


Each [[item]] is defined to be composed of one or two [[material]]s. Pine spear with iron tip, steel mace with fir handle or copper short sword with bronze hilt are all possible combinations. Double material property is also used to code many containers. Can of pepsi is a can with second substance set to pepsi.
=== Body parts ===


One very interesting and valuable item is Scroll of Change Material. It is so useful developers made wishing engine recognize "SoCM" as a valid phrase. As name suggest this magical trinket is able to turn material an item is made of to something else. There is intelligence stat requirement to make this feature balanced.
IVAN includes a body part system for [[humanoid]]s.
 
Yes, in IVAN you can lose your arm. Sometimes you will leave a leg to a hungry lion and flee with the rest of your body. This is far from game over though. A lost limb can be reattached, or a new limb can be acquired from a priest or a prayer to a god pleased with you.
 
Note that if [[hit points]] in your head, chest or groin reach zero, you are dead.
 
=== Materials ===
 
[[File:Angel.jpg|500px|thumb|right|Sirens can turn even your angels against you.]]
 
Each [[item]] is defined as composed from one or two materials. Pine spear with iron tip, steel mace with fir handle, or copper short sword with bronze hilt are all possible combinations. Similarly, a can of pepsi is an iron can with the second material set to pepsi.
 
One very interesting and valuable item is Scroll of Change Material. It is so useful the developers made wishing engine recognize "SoCM" as a valid phrase. As the name suggest, this magical trinket is able to turn material an item is made of to something else. There is an intelligence stat requirement to make this feature balanced.
 
Even better, your own body parts are also considered items as far as changing their material goes... Yes, you can have an adamantine arm.


=== Pantheon ===
=== Pantheon ===


IVAN features fifteen [[god]]s of varying [[alignment]]s. [[Player character]] may establish relationship with any deity. Unlike most other roguelike games it is possible to pray regardless of alignment. However, to do so one must first know correct rituals. Those can be learned by reading a special book or by visiting dedicated [[altar]].
IVAN features fifteen [[god]]s of varying alignments (from extremely lawful to extremely chaotic). [[Player character]] may establish relationship with any deity. Unlike most other roguelike games it is possible to pray regardless of alignment. However, to do so one must first know correct rituals. Those can be learned by reading a holy book or by visiting dedicated altar.
 
Offering sacrifices increases relationship with gods. There exist certain items and substances which raise standing with given deity more than others.
 
=== And more! ===


Offering sacrifices increases relationship. There exist certain items and substances which raise standing with given deity more than others.
Besides the body part system, the material system and the religion system, there are such curiosities as 2x2 monsters, wandering mercenaries and slaves which you can recruit/buy, smiths and tailors who can repair broken equipment, and monsters which are able to reproduce. And on the top of all that, IVAN’s storyline will keep you pumped with its unique events, and includes two main quests you can pick from each game, a handful of side-quests and several hidden minibosses.


=== Community and related links ===
== Community and related links ==
IVAN community can be found at [http://www.attnam.com/ this unofficial forum]. [http://ivan.greatboard.com/ Original forums] lack active members with moderator privileges and are overrun with spambots.


Active and ongoing unofficial development can be found here: [https://github.com/Attnam/ivan IVAN community github repository]
* [http://www.attnam.com/ Official Forums]
Releases can be found here: [https://github.com/Attnam/ivan/releases]
* [https://github.com/Attnam/ivan GitHub Repository]
* [https://github.com/Attnam/ivan/releases Game Releases]
* [https://attnam.com/wiki/Main_Page IVAN Wiki]
* [https://attnam.com/projects/variants Game Variants]
* [http://gitorious.org/ivan/ivan 64-bit variant] (compiles with gcc 4.5)


* [http://www.attnam.com/wiki/index.php?title=Main_Page IVAN wiki]
* [http://www.attnam.com/downloads.php game variants]
* [http://gitorious.org/ivan A variant that works on 64-bit architectures and compiles with gcc 4.5]
[[Category:Open source]]
[[Category:Open source]]

Latest revision as of 08:44, 19 February 2023

Iter Vehemens ad Necem
Stable game
Developer Timo Kiviluoto and others
Theme Fantasy
Influences NetHack, Monty Python, 1984
Released Dec 10, 2001 (0.301)
Updated Dec 23, 2021 (0.59)
Licensing Open source (GPL v2)
P. Language C++
Platforms Windows, Linux, Mac, DOS
Interface Tiles, Keyboard
Game Length Long
Official site of Iter Vehemens ad Necem


Iter Vehemens ad Necem (meaning "Violent Road to Death", but better known as IVAN) is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant humor and a lot of violence and gore. Graphics and easy interface make it a good game for beginners, but completing the game is very hard due to the unpredictable and dangerous situations that the game throws at the player.

The game was abandoned by the original developers in 2004, but since 2015 development is once again underway with new team of developers.


Features

Body parts

IVAN includes a body part system for humanoids.

Yes, in IVAN you can lose your arm. Sometimes you will leave a leg to a hungry lion and flee with the rest of your body. This is far from game over though. A lost limb can be reattached, or a new limb can be acquired from a priest or a prayer to a god pleased with you.

Note that if hit points in your head, chest or groin reach zero, you are dead.

Materials

Sirens can turn even your angels against you.

Each item is defined as composed from one or two materials. Pine spear with iron tip, steel mace with fir handle, or copper short sword with bronze hilt are all possible combinations. Similarly, a can of pepsi is an iron can with the second material set to pepsi.

One very interesting and valuable item is Scroll of Change Material. It is so useful the developers made wishing engine recognize "SoCM" as a valid phrase. As the name suggest, this magical trinket is able to turn material an item is made of to something else. There is an intelligence stat requirement to make this feature balanced.

Even better, your own body parts are also considered items as far as changing their material goes... Yes, you can have an adamantine arm.

Pantheon

IVAN features fifteen gods of varying alignments (from extremely lawful to extremely chaotic). Player character may establish relationship with any deity. Unlike most other roguelike games it is possible to pray regardless of alignment. However, to do so one must first know correct rituals. Those can be learned by reading a holy book or by visiting dedicated altar.

Offering sacrifices increases relationship with gods. There exist certain items and substances which raise standing with given deity more than others.

And more!

Besides the body part system, the material system and the religion system, there are such curiosities as 2x2 monsters, wandering mercenaries and slaves which you can recruit/buy, smiths and tailors who can repair broken equipment, and monsters which are able to reproduce. And on the top of all that, IVAN’s storyline will keep you pumped with its unique events, and includes two main quests you can pick from each game, a handful of side-quests and several hidden minibosses.

Community and related links