Difference between revisions of "Ighalsk"

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(Requesting feedback for third level of quests)
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|influences = [[Angband]] (plus variants), Kingdom Hearts, Battle of Wesnoth
|influences = [[Angband]] (plus variants), Kingdom Hearts, Battle of Wesnoth
|released = Feb 26, 2009 (0.1.0)
|released = Feb 26, 2009 (0.1.0)
|updated = Nov 19, 2009 (0.1.10)
|updated = Jul 31, 2012 (0.1.16)
|licensing = [[GPL]]
|licensing = [[GPL]]
|language = [[Python]]
|language = [[Python]]
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== Current Features ==
== Current Features ==
* Monster editor to simplify the job of creating new monsters.
* Monster editor to simplify the job of creating new monsters.
* Level editor for creating hand-crafted levels (basic functionality).
* Choose from a Mighty, Philosophical, or Blessed Hero.
* Choose from a Mighty, Philosophical, or Blessed Hero.
* Three different starting quests with distinctly different monsters:
* Three different starting quests with distinctly different monsters:
  * The Tunnels of Lost Dreams;
** The Tunnels of Lost Dreams;
  * The Necropolis of Zezun;
** The Necropolis of Zezun;
  * Arachnaxos.
** Arachnaxos.
 
== Feedback Wanted ==
Feedback would be appreciated, in particular on the following topics:
* Quest descriptions;
* New monster ideas;
* Balance - in particular, of bladeworms and the second and third levels of each of the quests.
 
== Feedback Methods ==
Feedback at any of the following should reach me:
* Comments on the blog (below);
* Comments on a [https://sourceforge.net/projects/ighalsk/forums Sourceforge forum];
* Discussion on this page.


See also [http://ighalsk.blogspot.com/ the Ighalsk blog].
See also [http://ighalsk.blogspot.com/ the Ighalsk blog].

Latest revision as of 11:47, 18 September 2012

Ighalsk
Alpha Project
Developer LukeSchubert
Theme Fantasy
Influences Angband (plus variants), Kingdom Hearts, Battle of Wesnoth
Released Feb 26, 2009 (0.1.0)
Updated Jul 31, 2012 (0.1.16)
Licensing GPL
P. Language Python
Platforms
Interface
Game Length
Official site of Ighalsk


An all-new roguelike, written in Python, released as open-source software under the GPL. Will feature:

  • Both randomly-generated and hand-crafted levels;
  • Monster, level, item and profession editors.

Current Features

  • Monster editor to simplify the job of creating new monsters.
  • Level editor for creating hand-crafted levels (basic functionality).
  • Choose from a Mighty, Philosophical, or Blessed Hero.
  • Three different starting quests with distinctly different monsters:
    • The Tunnels of Lost Dreams;
    • The Necropolis of Zezun;
    • Arachnaxos.

See also the Ighalsk blog.