Difference between revisions of "Ighalsk"

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(Updated for release 0.1.10)
(Requesting feedback for third level of quests)
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* Quest descriptions;
* Quest descriptions;
* New monster ideas;
* New monster ideas;
* Balance - in particular, of bladeworms and the second level of each of the quests.
* Balance - in particular, of bladeworms and the second and third levels of each of the quests.


== Feedback Methods ==
== Feedback Methods ==

Revision as of 23:31, 19 November 2009

Ighalsk
Alpha Project
Developer LukeSchubert
Theme Fantasy
Influences Angband (plus variants), Kingdom Hearts, Battle of Wesnoth
Released Feb 26, 2009 (0.1.0)
Updated Nov 19, 2009 (0.1.10)
Licensing GPL
P. Language Python
Platforms
Interface
Game Length
Official site of Ighalsk


An all-new roguelike, written in Python, released as open-source software under the GPL. Will feature:

  • Both randomly-generated and hand-crafted levels;
  • Monster, level, item and profession editors.

Current Features

  • Monster editor to simplify the job of creating new monsters.
  • Choose from a Mighty, Philosophical, or Blessed Hero.
  • Three different starting quests with distinctly different monsters:
 * The Tunnels of Lost Dreams;
 * The Necropolis of Zezun;
 * Arachnaxos.

Feedback Wanted

Feedback would be appreciated, in particular on the following topics:

  • Quest descriptions;
  • New monster ideas;
  • Balance - in particular, of bladeworms and the second and third levels of each of the quests.

Feedback Methods

Feedback at any of the following should reach me:

  • Comments on the blog (below);
  • Comments on a Sourceforge forum;
  • Discussion on this page.

See also the Ighalsk blog.