Difference between revisions of "Ignite"

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|interface = [[keyboard]], [[tiles]]
|interface = [[keyboard]], [[tiles]]
|length = 1 level, 1 quest
|length = 1 level, 1 quest
|site = http://alexbard.org.ua/ignite-a-roguelike-game/
|site = http://alexbard.org.ua/forum/
}}
}}


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The development goal is to make an interesting game with high replay-ability and randomness.
The development goal is to make an interesting game with high replay-ability and randomness.


I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/ignite-a-roguelike-game/ at my blog]. Have fun!
I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/forum/ at my blog]. Have fun!


Current verion - 0.035c from 05 September 2011
Current verion - 0.035c from 05 September 2011
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== Links ==
== Links ==
You can download it [http://rlgclub.ru/forum/download/file.php?id=849 here].
You can download it [http://rlgclub.ru/forum/download/file.php?id=849 here].
More screenshots and development blog [http://alexbard.org.ua/ here].
More screenshots and development blog [http://alexbard.org.ua/forum/ here].





Revision as of 11:40, 29 September 2011

Ignite
Alpha Project
Developer Alex Bardanov
Theme Dark Fantasy
Influences dungeon crawl
Released 05.05.2011
Updated 05.09.2011
Licensing Freeware
P. Language C#
Platforms Windows
Interface keyboard, tiles
Game Length 1 level, 1 quest
Official site of Ignite


About Ignite

Ignite is a fantasy roguelike game currently in development by Alex Bardanov. The development goal is to make an interesting game with high replay-ability and randomness.

I will be very glad if you post your comments or any bugs that you encountered at my blog. Have fun!

Current verion - 0.035c from 05 September 2011 Next release - up to 18 September 2011

Game

Setting

Ignite is a game built in a dark fantasy genre.

Classes

Now planned 4 main classes. They are named for a 4 horseman of Apocalypse:

  • War - already implemented. Class that focused around self-mutations. From a very begining of the game War knows how to necromutate corpses of fallen enemys to take they powers as temporary buffs or permanent mutations. War is melee fighter.
  • Plague - not implemented yet. Class focused on hexing, debufing and cursing large groups of enemies. This is hybrid (fighter/caster class).
  • Time (yes, i know that this is not an exact name) - not implemented yet, class that utilizes time control and travel. This is rogue-like class.
  • Death - not implemented yet, mage class that manipulates chaos energies.


Version history

0.036

  • Enabled AI for NPC
  • Several new monster types and a lot new Necromutation effects
  • Now you can have up to 3 Necromutation effects active (buffer from 1)
  • Now player character can die
  • 1 new quest
  • Elite enemy
  • Added new playable race – Gray Dwarf
  • New monsters will be spawned in dungeon with time
  • New ‘massacre’ mode with a ton of monsters swarming player (you still can win)
  • More dead corpses, BLOOD! and bones.

0.35c

  • New engine
  • 1 test level with procedure generation
  • Necrose ability ("d" to use on corpse) - destroy corpse of monster to get it`s unique ability.

Screenshot

91789863.jpg 19.jpg

Links

You can download it here. More screenshots and development blog here.


Requirements

  • Windows XP ++
  • Net framework 4