Difference between revisions of "Incavead"

From RogueBasin
Jump to navigation Jump to search
 
(41 intermediate revisions by 2 users not shown)
Line 2: Line 2:
|developer = [[tkatchev]]
|developer = [[tkatchev]]
|theme = Fantasy
|theme = Fantasy
|influences = [[Diggr]]
|influences = [[Diggr]], [[Nethack]]
|status = Preview
|status = Full-featured beta
|released = Not yet
|released = 2013-06-18
|updated = With regularity
|updated = v. 09bdf1b on 2015-02-22
|licensing = Open source
|licensing = Open source
|language = C++11
|language = C++11
|platforms = Portable
|platforms = Portable; playable online. (Offline versions for Windows, Linux.)
|interface = VT100+Telnet
|interface = Text-mode ASCII or Unicode. (Telnet)
|length = Several hours
|length = Several hours
|site = https://code.google.com/p/incavead/
|site = http://dungeon.name/
}}
}}


[[Category:Alpha projects]]
[[Category:Beta projects]]
[[Category:Hacklikes]]


''A continuation of the Diggr roguelike.''
''A continuation of the Diggr roguelike.''
Line 26: Line 27:
* Plot-based advancement: leveling involves exploring new and different locales, not upping a stat number.
* Plot-based advancement: leveling involves exploring new and different locales, not upping a stat number.
* An advanced system of magic based on cellular automata.
* An advanced system of magic based on cellular automata.
* Can be run on a public server out-of-the-box, with multiplayer gameplay elements.
====Online server:====
Connect with any telnet client to play the game on a public server:
* Host '''dungeon.name''', port '''20020''' for ASCII graphics.
* Host '''dungeon.name''', port '''20022''' for Unicode graphics.
* Host '''dungeon.name''', port '''20028''' for [http://dungeon.name/square_tiles.html 'square tile'] graphics.
There are some multiplayer aspects when playing on a public server. Namely, your attempts will be registered in a public high-score table, and dead player characters will leave elaborate tombstones visible to other players.
Also, winning the game is a kind of multiplayer race, since all players on the server are competing for possession of one single unique item. (Check out the homepage for a better description.)


====Technical details:====
====Technical details:====


* Old-school pure ASCII graphics.
* Old-school pure ASCII (well, Unicode) graphics.
* Network-enabled out of the box. Use any Telnet client as the game interface!
* Network-enabled out of the box. Use any Telnet client as the game interface!
* Written in portable C++11 and POSIX. No external dependencies or other libraries needed to compile! Works on any device!
* Written in portable C++11 and POSIX. No external dependencies or other libraries needed to compile! Works on any device!
Line 35: Line 48:
* Written with performance in mind, for a pleasant experience even on slow machines.
* Written with performance in mind, for a pleasant experience even on slow machines.


====Online server:====


Connect to '''diggr.name''', port '''20020''' with any telnet client to play the game on a public server.
====Source code:====
 
If you're adventurous and know how to code, you can try out the game on your own machine by downloading and compiling the sources from the [https://code.google.com/p/incavead development site].
 
 
====Some screenshots:====
 
 
http://dungeon.name/img/2013-12-31-112343_1020x549_scrot.png
 
 
http://dungeon.name/img/2014-01-26-143957_1020x549_scrot.png


N.B.: The game is playable and crash-free, but consider it a preview demo for now, since it is not complete enough to be winnable.


If you're adventurous and know how to code, you can try out the game by downloading and compiling the sources from the [https://code.google.com/p/incavead development site].
http://dungeon.name/img/2014-02-19-225241_1020x549_scrot.png

Latest revision as of 15:20, 22 February 2015

Incavead: infinite cave adventure
Developer tkatchev
Theme Fantasy
Influences Diggr, Nethack
Status Full-featured beta
Released 2013-06-18
Updated v. 09bdf1b on 2015-02-22
Licensing Open source
P. Language C++11
Platforms Portable; playable online. (Offline versions for Windows, Linux.)
Interface Text-mode ASCII or Unicode. (Telnet)
Game Length Several hours
Official site of Incavead: infinite cave adventure

A continuation of the Diggr roguelike.

A Roguelike game. What makes this one different?

  • Game rules are carefully designed to make grinding/farming impossible.
  • The rule system is not based on AD&D or any traditional RPG at all.
  • Gameplay is fast by design. A typical play session takes less than 15 minutes.
  • Huge, intricately generated dungeons.
  • Plot-based advancement: leveling involves exploring new and different locales, not upping a stat number.
  • An advanced system of magic based on cellular automata.
  • Can be run on a public server out-of-the-box, with multiplayer gameplay elements.

Online server:

Connect with any telnet client to play the game on a public server:

  • Host dungeon.name, port 20020 for ASCII graphics.
  • Host dungeon.name, port 20022 for Unicode graphics.
  • Host dungeon.name, port 20028 for 'square tile' graphics.

There are some multiplayer aspects when playing on a public server. Namely, your attempts will be registered in a public high-score table, and dead player characters will leave elaborate tombstones visible to other players.

Also, winning the game is a kind of multiplayer race, since all players on the server are competing for possession of one single unique item. (Check out the homepage for a better description.)

Technical details:

  • Old-school pure ASCII (well, Unicode) graphics.
  • Network-enabled out of the box. Use any Telnet client as the game interface!
  • Written in portable C++11 and POSIX. No external dependencies or other libraries needed to compile! Works on any device!
  • Uses simple, user-editable config files for describing much of the game's data and rules.
  • Written with performance in mind, for a pleasant experience even on slow machines.


Source code:

If you're adventurous and know how to code, you can try out the game on your own machine by downloading and compiling the sources from the development site.


Some screenshots:

2013-12-31-112343_1020x549_scrot.png


2014-01-26-143957_1020x549_scrot.png


2014-02-19-225241_1020x549_scrot.png