Difference between revisions of "Interesting Critical Hits"

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m
Line 7: Line 7:
* Bleeding
* Bleeding
* Paralysis
* Paralysis


Critical hits could also have instant effects:
Critical hits could also have instant effects:
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* Giving the attacker another action (the attack was "free")
* Giving the attacker another action (the attack was "free")
* Swap positions with the target (for unarmed "throws")
* Swap positions with the target (for unarmed "throws")


Feel free to edit with more suggestions.
Feel free to edit with more suggestions.

Revision as of 00:29, 30 April 2009

Introduction

Presently, critical hits in roguelikes all seem to have the same effect: increasing damage by some multiple. However, during a conversation on #rgrd, kaw, DGrey, and Gamer_2k4 came up with several additional ideas for critical hits. After all, a critical hit is just an attack that gives you some sort of unexpected advantage.

Critical Attack Effects

A good hit might deal the same amount of damage, but also cause some sort of status effect, such as:

  • Stunning
  • Bleeding
  • Paralysis


Critical hits could also have instant effects:

  • Disarm the target
  • Knock the target back a tile
  • Damage the target's armor
  • Prevent the target from attacking next round
  • Giving the attacker another action (the attack was "free")
  • Swap positions with the target (for unarmed "throws")


Feel free to edit with more suggestions.