Difference between revisions of "Interhack"

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|influences = [[Nethack]]
|influences = [[Nethack]]
|released = Sep 03, 2000 (1.0.1)
|released = Sep 03, 2000 (1.0.1)
|updated = Aug 22, 2009 (2.1.8)
|updated = Sep 01, 2009 (2.1.9)
|licensing = [[GPL]]
|licensing = [[GPL]]
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
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* Mac OSX: not yet (in time)
* Mac OSX: not yet (in time)


13,084 lines of C++ and growing fast...
13,163 lines of C++ and growing...


Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
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* Rooms: simple
* Rooms: simple


Current Games State: Very much alpha
Current Games State: Very much alpha, but source code is available.

Revision as of 10:50, 1 September 2009

Interhack
Alpha Project
Developer Nathan Daniels
Theme
Influences Nethack
Released Sep 03, 2000 (1.0.1)
Updated Sep 01, 2009 (2.1.9)
Licensing GPL
P. Language C++
Platforms Linux Windows
Interface ANSI GTKmm
Game Length
Official site of Interhack


What are you looking for? Rabbits? Or something Bigger?

Requirements: glibmm

Operating System Support:

  • Linux: fully supported
  • Windows: compiles and almost fully running (mingw)
  • Mac OSX: not yet (in time)

13,163 lines of C++ and growing...

Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. It uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.

Interhack currently supports the following plugins:

  • Interfaces: ansi (working), gtkmm (partial), curses (basic)
  • Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight
  • Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons
  • Monsters: gridbugs, rodents
  • MonsterAI: bot, gridbug
  • Players: wizard, bot
  • Levels: normal, cavern, maze
  • Rooms: simple

Current Games State: Very much alpha, but source code is available.