Difference between revisions of "Interhack"

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|influences = [[Nethack]]
|influences = [[Nethack]]
|released = Sep 03, 2000 (1.0.1)
|released = Sep 03, 2000 (1.0.1)
|updated = Oct 29, 2009 (2.1.23)
|updated = Oct 29, 2009 (2.1.25)
|licensing = [[GPL]]
|licensing = [[GPL]]
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
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* Mac OSX: not yet (in time)
* Mac OSX: not yet (in time)


18,173 lines of C++ and growing...
18,496 lines of C++ and growing...


Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
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* Interfaces: ansi (working), gtkmm (partial), curses (basic)
* Interfaces: ansi (working), gtkmm (partial), curses (basic)
* Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
* Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
* Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion
* Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion, create monster
* Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors
* Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors, eggs
* Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes
* Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes
* MonsterAI: bot, gridbug
* MonsterAI: bot, gridbug

Revision as of 08:27, 31 October 2009

Interhack
Alpha Project
Developer Nathan Daniels
Theme
Influences Nethack
Released Sep 03, 2000 (1.0.1)
Updated Oct 29, 2009 (2.1.25)
Licensing GPL
P. Language C++
Platforms Linux Windows
Interface ANSI GTKmm
Game Length
Official site of Interhack


What are you looking for? Rabbits? Or something Bigger?

Requirements: glibmm

Operating System Support:

  • Linux: fully supported
  • Windows: compiles and almost fully running (mingw) - client works
  • Mac OSX: not yet (in time)

18,496 lines of C++ and growing...

Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Sureal Time. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.

Interhack currently supports the following plugins:

  • Interfaces: ansi (working), gtkmm (partial), curses (basic)
  • Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
  • Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion, create monster
  • Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors, eggs
  • Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes
  • MonsterAI: bot, gridbug
  • Players: wizard, bot
  • Levels: normal, cavern, maze, template loader
  • Rooms: simple

Current Games State: Alpha, but source code is available on Sourceforge